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Charge (Deep Rothé)
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This article is about the version of the ability available in wild shape form. For the version used by Deep Rothé creatures, see Frenzied Charge. For other uses, see Charge (disambiguation).

Description
Charge forward, attacking all enemies in the way and possibly knocking them Prone.Doesn't provoke Opportunity Attacks.
Properties
- Cost
- Action + Movement Speed
- Damage: 1~6 + modifiers
- Details
- Attack roll
- STR Save (Spell save DC)
- AoE: 9 m / 30 ft (Line)
1d6 + Strength modifierPiercing
At higher levels
Condition: Prone
Prone
Duration: 2 turns
Spell save DC Strength saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Wild Shape: Deep Rothé