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Charge (Deep Rothé)
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This article is about the version of the ability available in wild shape form. For the version used by Deep Rothé creatures, see Frenzied Charge. For other uses, see Charge (disambiguation).
Charge is a action. Deep Rothés use this ability to ram into enemies in a straight line, dealing piercing damage and possibly knocking them prone.
Description
Charge forward, attacking all enemies in the way and possibly knocking them .Doesn't provoke Opportunity Attacks.
Properties
- Cost
Action +
Movement Speed
- Damage: 1~6 + modifiers
- Details
Attack roll
STR Save (Spell save DC)
AoE: 9 m / 30 ft (Line)
At higher levels
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take
Actions,
Bonus Actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Wild Shape: Deep Rothé