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Charge (Deep Rothé)
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This article is about the version of the ability available in wild shape form. For the version used by Deep Rothé creatures, see Frenzied Charge. For other uses, see Charge (disambiguation).

Description
Charge forward, attacking all enemies in the way and possibly knocking them Prone.
Doesn't provoke Opportunity Attacks.Properties
- Cost
- Action + Movement Speed
- Damage: 1~6 + modifiers
- Details
- Melee Unarmed Attack Roll
- STR Save (Spell save DC)
- AoE: 9 m / 30 ft (Line)

1d6 + Strength modifierPiercing
At higher levels
- At Level 4, this attack deals an additional 1d6Piercing damage.
- At Level 8, this additional damage becomes 1d8Piercing.
- At Level 12, this additional damage becomes 1d10Piercing.
Technical details
UID
Rush_Rush_DeepRothe Spell flags
Condition: Prone
Prone
Duration: 2 turns
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Wild Shape: Deep Rothé
Bugs
- This ability can target dead creatures, leading to unintended interactions with other on-hit effects such as Cull the Weak.


















