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Charger: Weapon Attack
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Description
Deal more damage: charge forward and slam your weapon in the first enemy in your way.
Doesn't provoke Opportunity Attacks.Properties
- Cost
- Action + Bonus Action
- Damage: 5
- Details
- Melee Weapon Attack Roll
- Range: 9 m (30 ft)
- Targets: First creature or object in the charge path
Normal weapon damage
+ 5Weapon
Technical details
UID
Rush_Charger_Attack Spell flags
How to learn
Granted by features:
Notes
- The charge does not stop after hitting its target so you can charge through your enemy by targeting the ground behind it. The charge can only deal damage to one target, though.
- This attack has a deceptively wide collision radius during the charge and can hit allies or breakable objects like crates. You can accidentally hit an ally or object instead of your intended target simply by charging past it. The creature or object that will be hit by the charge will be highlighted when targeting the ability.
- This action follows high ground rules despite being a melee attack:
- Charging down a slope from an elevation at least 2.5 m (8 ft) above the target provides the +2 high ground bonus to the attack roll.
- Charging up a slope to a target at least 2.5 m (8 ft) above the starting position imposes the -2 low ground penalty to the attack roll.









