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Charger: Weapon Attack
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See also: Charger: Shove

Description
Deal more damage: charge forward and slam your weapon into the first enemy in your way.
Doesn't provoke Opportunity Attacks.Properties
- Cost
- Action + Bonus Action
- Damage: 5
- Normal weapon damage+ 5Weapon
- Details
- Melee Weapon Attack Roll
- Range: 9 m (30 ft)
- Targets: First creature or object in the charge path
Technical details
UID
Rush_Charger_Attack Spell flags
How to learn
Granted by features:
Notes
- The charge does not stop after hitting its target, so an enemy can be charged through by targeting the ground behind it. However, the charge can only deal damage to one target.
- This attack has a deceptively wide collision radius during the charge and can hit allies or breakable objects like crates. An ally or object could be accidentally damaged, instead of the intended target, simply by charging past it. The creature or object that will be hit by the charge is highlighted when targeting the ability.
- This attack counts as a single weapon attack, and benefits from Extra Attack.
- This action follows high ground rules, despite being a melee attack:
- Charging down a slope from an elevation at least 2.5 m (8 ft) above the target provides a +2 high ground bonus to the attack roll.
- Charging up a slope to a target at least 2.5 m (8 ft) above the starting position imposes a -2 low ground penalty to the attack roll.










