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HasHighGroundRangeExtension (spell flag)

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HasHighGroundRangeExtension is a spell flag. Spells and other actions with this flag receive extra range when targeting a lower elevation.

By default, only the horizontal distance between an attacker and target matters for range calculations. The vertical component of the distance is not considered. However, actions with this spell flag gain increased horizontal range when targeting a lower elevation equal to this vertical distance. For example, against enemies 9 m / 30 ft below, a Fire Bolt Fire Bolt (range of 18 m / 60 ft) has a maximum horizontal range of 27 m / 90 ft.

There is no corresponding range penalty when attacking a target at a higher elevation.

List of actions with HasHighGroundRangeExtension[edit | edit source]

This is only an excerpt. Log in and click the "View all" link under the table to query the database for the full list.

NameTypeCost/RechargeRange/AreaRollEffect

Acid Splash Acid Splash

Cantrip

Action

18 m / 60 ft
2 m / 7 ft (Radius)
1d6AcidAcid ( Dexterity saving throw to negate)

Activate Witch Bolt Activate Witch Bolt

Cantrip

Action

30 m / 100 ft
-

Alchemist's Fire Alchemist's Fire

Action

Bonus Action

30 m / 100 ft
-
1d4FireFire
Applies Burning Burning

Animal Friendship Animal Friendship

Level 1 spell

Action + Level 1 Spell Slot

18 m / 60 ft

Applies Charmed Charmed

Arcane Gate Arcane Gate

Level 6 spell

Action + Level 6 Spell Slot

18 m / 60 ft
-

Arcane Shot: Banishing Arrow Arcane Shot: Banishing Arrow

Weapon action

Action + Arcane Arrow

Weapon
Ranged weapon attack roll
Normal weapon damage
Applies Banished Banished

Arcane Shot: Beguiling Arrow Arcane Shot: Beguiling Arrow

Weapon action

Action + Arcane Arrow

Weapon
Ranged weapon attack roll
Normal weapon damage
+ 2d6PsychicPsychic
Applies Charmed Charmed

Arcane Shot: Bursting Arrow Arcane Shot: Bursting Arrow

Weapon action

Action + Arcane Arrow

Weapon
5 m / 17 ft (Radius)
Ranged weapon attack roll
Normal weapon damage
+ 2d6ForceForce

Arcane Shot: Enfeebling Arrow Arcane Shot: Enfeebling Arrow

Weapon action

Action + Arcane Arrow

Weapon
Ranged weapon attack roll
Normal weapon damage
+ 2d6NecroticNecrotic
Applies Feeble Feeble

Arcane Shot: Grasping Arrow Arcane Shot: Grasping Arrow

Weapon action

Action + Arcane Arrow

Weapon
Ranged weapon attack roll
Normal weapon damage
+ 2d6PoisonPoison
+ 2d6SlashingSlashing (Per turn when moving)
Applies Grasping Arrow: Entangled Grasping Arrow: Entangled

Arcane Shot: Piercing Arrow Arcane Shot: Piercing Arrow

Weapon action

Action + Arcane Arrow

Self
10 m / 33 ft (Line)
Normal weapon damage
+ 1d6WeaponWeapon

Arcane Shot: Seeking Arrow Arcane Shot: Seeking Arrow

Weapon action

Action + Arcane Arrow

Weapon
Normal weapon damage
+ 1d6ForceForce
Applies Faerie Fire Faerie Fire

Arcane Shot: Shadow Arrow Arcane Shot: Shadow Arrow

Weapon action

Action + Arcane Arrow

Weapon
Ranged weapon attack roll
Normal weapon damage
+ 2d6PsychicPsychic
Applies Blinded Blinded

Banishing Smite (Ranged) Banishing Smite (Ranged)

Level 5 spell

Action + Bonus Action + Level 5 Spell Slot

Weapon
Ranged weapon attack roll
Normal weapon damage
+ 5d10ForceForce
Applies Banished Banished

Bend Luck Bend Luck

Action

2 Sorcery Point

18 m / 60 ft
-

Bend Luck: Ability Check Bonus Bend Luck: Ability Check Bonus

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check Bonus Bend Luck: Ability Check Bonus

Bend Luck: Ability Check Penalty Bend Luck: Ability Check Penalty

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check Penalty Bend Luck: Ability Check Penalty

Benign Transposition: Teleport Benign Transposition: Teleport

Action

Action
9 m / 30 ft
-

Applies Benign Transposition: Spent Benign Transposition: Spent

Blade of Rime Blade of Rime

Action

Action + 2 Ki Point

18 m / 60 ft
2 m / 7 ft (Radius)
Ranged spell attack roll
+ 2d6ColdCold

Bladesong Climax Bladesong Climax

Action

Bonus Action + Movement Speed

9 m / 30 ft
3 m / 10 ft (Radius)
+ 1d6ForceForce (Per Bladesong Damage Charge)
+ 1d6HealingHealing (Per Bladesong Healing Charge)
View all

List of ranged actions without HasHighGroundRangeExtension[edit | edit source]

Since most ranged actions have this flag, a list of the exceptions may be more useful.

This is only an excerpt. Log in and click the "View all" link under the table to query the database for the full list.

NameTypeCost/RechargeRange/AreaRollEffect

Abjure Enemy Abjure Enemy

Action

Action + Channel Oath Charge

18 m / 60 ft

Applies Abjure Enemy: Frightened Abjure Enemy: Frightened and Abjure Enemy: Slow Abjure Enemy: Slow

Absorb Intellect Absorb Intellect

Action

Action
9 m / 30 ft
1d8HealingHealing (On initial application)
+ 2d8HealingHealing (After 1 turn)
+ 3d8HealingHealing (After 2 turns)
+ 4d8HealingHealing (After 3 turn)
Applies Absorbed Intellect Absorbed Intellect

Accursed Spectre Accursed Spectre

Action

Reaction

18 m / 60 ft
-

Summons Feeble Spectre Feeble Spectre, Mundane Spectre Mundane Spectre and Primordial Spectre Primordial Spectre

Acid Hallucination

Action

Bonus Action

8 m / 27 ft
-

Summons Acid Hallucination (creature) Acid Hallucination (creature)

Activate Call Lightning Activate Call Lightning

Level 3 spell

Action

18 m / 60 ft
2 m / 7 ft (Radius)

Adhesive Whip Adhesive Whip

Action

Bonus Action

15 m / 50 ft

Applies Prone Prone

An Apple a Day An Apple a Day

Action

Action

18 m / 60 ft
-

Summons Strange Ox Strange Ox

Animate Dead Animate Dead

Level 6 spell

Action + Level 6 Spell Slot

22 m / 73 ft
-

Summons Zombie Zombie

Animate Dead Animate Dead

Level 4 spell

Action + Level 4 Spell Slot

22 m / 73 ft
8 m / 27 ft (Radius)
-

Summons Reanimated Corpse Reanimated Corpse

Animate Dead: Flying Ghoul Flock Animate Dead: Flying Ghoul Flock

Level 6 spell

Action + Level 6 Spell Slot

9 m / 30 ft
-

Summons Flying Ghoul Flying Ghoul

Animate Dead: Ghoul Pack Animate Dead: Ghoul Pack

Level 6 spell

Action + Level 6 Spell Slot

9 m / 30 ft
-

Summons Ghoul (Animate Dead) Ghoul (Animate Dead)

Animate Dead: Skeleton Squad Animate Dead: Skeleton Squad

Level 4 spell

Action + Level 4 Spell Slot

9 m / 30 ft
-

Summons Skeleton (Animate Dead) Skeleton (Animate Dead)

Animate Dead: Zombie Batallion Animate Dead: Zombie Batallion

Level 4 spell

Action + Level 4 Spell Slot

9 m / 30 ft
-

Summons Zombie (Animate Dead) Zombie (Animate Dead)

Astral Rift Astral Rift

Level 3 spell

Action

9 m / 30 ft
-

Applies Astral Conduit Astral Conduit

Augmented Shield of Thralls Augmented Shield of Thralls

Action

Action

9 m / 30 ft
-

Applies Volatile Shield Volatile Shield and Stunned Stunned

Bad Omen Bad Omen

Action

Action
Per turn
9 m / 30 ft
Applies Curse of the Dire Raven Curse of the Dire Raven

Balm of the Moonmaiden Balm of the Moonmaiden

Action

Action

24 m / 80 ft
-
14d6HealingHealing (Per target)

Bane Bane

Level 1 spell

Action + Level 1 Spell Slot

9 m / 30 ft

Applies Bane Bane

Barbed Vine Barbed Vine

Action

Action

6 m / 20 ft

Bardic Inspiration Bardic Inspiration

Action

Bonus Action + Bardic Inspiration

18 m / 60 ft
-

Applies Bardic Inspiration Bardic Inspiration

View all