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Luck of the Far Realms
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Luck of the Far Realms is a passive feature/reaction and Illithid Power. This feature allows a character to change a successful Attack Roll into a Critical Hit once per long rest.
Description
Once per Long Rest, you can change a successful Attack Roll against a foe into a Critical Hit.
Details
How to learn
Used by creatures:
Other ways to learn:
- Unlock from the illithid power skill tree with a Mind Flayer Parasite Specimen after obtaining the following:
Notes
- Combines well with abilities that add a lot of damage die to a single hit, such as Sneak Attack or Divine Smite.
Bugs
- Due to the way this passive's reaction is coded[1], it triggers on attacks that are not natural 20 rolls but are already critical hits due to Critical Hit Threshold Reductions.
- Luck of the Far Realms is not reset when consuming a
Potion of Angelic Slumber nor when affected by .
- ↑ From the definition of
LuckOfTheFarRealmCheck()
inMods/Shared/Scripts/thoth/helpers/CommonConditions.khn
:Show code
function LuckOfTheFarRealmCheck() local notCrit = context.InterruptedRoll.NaturalRoll < 20 and context.InterruptedRoll.NaturalRoll > 1 local isHit = context.InterruptedRoll.Total >= context.InterruptedRoll.Difficulty return ConditionResult(notCrit and isHit) end