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Quake
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Quake is a bonus action used by Grym. It creates a shockwave which travels outward 12 m / 40 ft in every direction that damages and knocks over other creatures touching the ground. Grym unlocks this action after dropping to 70% hit points.
UID
Description
Stomp the ground to cause a massive shockwave and knock nearby creatures .Properties
- Cost
Bonus Action
- Damage: 3~12
- Details
STR Save (Spell save DC)
Range: Self
AoE: 12 m / 40 ft (Radius)
Targets: All other non-floating creatures in range

3d4
Technical details

Shout_Stomp_AdamantineGolem
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- The affected creature cannot move or take
Actions,
Bonus Actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Grym
Notes
- Floating creatures, such as the Magma Mephits summoned during the fight, are unaffected by this attack.