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Quake

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Quake is a bonus action used by Grym. It creates a shockwave which travels outward 12 m / 40 ft in every direction that damages and knocks over other creatures touching the ground. Grym unlocks this action after dropping to 70% hit points.

Description

Stomp the ground to cause a massive shockwave and knock nearby creatures ProneProne.

Properties

Cost
Bonus Action
Damage: 3~12
Details
STR Save (Spell save DC)STR Save (Spell save DC)
Range: Self Range: Self
AoE: 12 m / 40 ft (Radius) AoE: 12 m / 40 ft (Radius)
Targets: All other non-floating creatures in range Targets: All other non-floating creatures in range

At higher levels

On Tactician difficulty and above, Grym receives an unlisted +2d8 bonus to all damage it deals, increasing the damage of this attack to:

Damage: 5~28
3d4 + 2d8BludgeoningBludgeoning

Technical details

UID
Shout_Stomp_AdamantineGolem
https://bg3.norbyte.dev/search?q=name:Shout_Stomp_AdamantineGolem

Condition: Prone

ProneProne

Duration: 2 turns

Spell save DC Strength saving throwStrength saving throw

How to learn

Used by creatures: Grym

Notes

  • Floating creatures, such as the Magma MephitMagma Mephits summoned during the fight, are unaffected by this attack.