SG Fleeing

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SG_Fleeing is a status group.

List of conditions in SG_Fleeing[edit source]

Condition Effects

Command: Flee (Condition) Command: Flee

Missing Pets (Condition) Missing Pets

Turned (Condition) Turned

  • A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take Reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.