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conditions > status groups : SG_DropForNonMutingDialog or SG_Frightened or SG_Polymorph or None & tick type: start turn & properties : ApplyToDead or Other or None & condition save: None & condition2 name: None

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name:
stack id:
None (7) · ABSORB_ELEMENTS_ACID_DAMAGE (5) · MAG_SPELLBLADE_ACID_ENERGY (5) · MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE (4)
status groups: (Click arrow to add another value)
tick type: (Click arrow to add another value)
condition save: (Click arrow to add another value)
condition dc:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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