Drilldown: conditions
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conditions > stack id:
None
& status groups
:
SG_Condition
or
SG_WeaponCoating
& condition3 save:
None ![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
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Banished (1) ·
Befuddled (1) ·
Command: Grovel (1) ·
Confused Stupor (1) ·
Feigning Death (1) ·
Frozen (1) ·
Grappled (1) ·
Hideous Laughter (1) ·
Hold Monster (1) ·
Hold Person (1) ·
Hypnotised (1) ·
Hysterical (1) ·
Impenetrable slumber (1) ·
Lethargic (1) ·
Malfunctioning (1) ·
Mammon's Hold (1) ·
Mirth-Wracked (1) ·
Pacified (1) ·
Paralysed (1) ·
Paralysed (Karabasan's Gift) (1) ·
Petrified (1) ·
Prone (1) ·
Purple Worm Toxin (1) ·
Ritual Component (1) ·
Sacrificial Lamb (1) ·
Serpent Fang Toxin (1) ·
Shapechanged (1) ·
Sleeping (1) ·
Soul Caged (1) ·
Spore Servant (1) ·
Stunned (1) ·
Turned to Gold (1)
None (3) ·
AllowLeaveDisallowJoinCombat (1) ·
ApplyToDead (3) ·
DisableCombatlog (2) ·
DisableImmunityOverhead (1) ·
DisableOverhead (3) ·
DisablePortraitIndicator (1) ·
IgnoredByImmobilized (1) ·
IgnoreResting (5) ·
InitiateCombat (17) ·
IsInvulnerableVisible (1) ·
OverheadOnTurn (17) ·
TickingWithSource (2)
Showing below up to 32 results in range #1 to #32.