Drilldown: conditions

conditions > status groups : SG_Restrained or SG_Surface or SG_WeaponCoating & properties : ApplyToDead or DisablePortraitIndicator or IgnoredByImmobilized or Other or None & condition name: None & condition dc: None

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Poisoned (2)
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condition name: (Click arrow to add another value)
condition save:
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condition2 name:
condition2 save:
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