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Drilldown: conditions

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conditions > status groups : SG_Blinded or SG_Light or SG_Restrained or SG_Surface

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name:
Poisoned (2)
stack id:
None (5) · BURNING (5) · ENSNARED (5) · FLESH_TO_STONE (3) · POISONED (3) · CAUSTIC_BRINE (2) · DIFFICULT_TERRAIN (2) · LIGHT (2) · WET (2)
status groups: (Click arrow to add another value)
stack type:
condition name:
condition save:
condition dc:
condition2 name:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

Showing below up to 71 results in range #1 to #71.

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