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Drilldown: spells
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Choose a table:
- actions (733)
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- conditions (1430)
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- item locations (1109)
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- passives (1055)
- spells (1834)
- status groups (47)
- voice actors (268)
- weapon types (33)
- weapons (421)
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name:
None (10) ·
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melee (53) ·
self (3) ·
weapon (1)
None (1) ·
0 (1) ·
1 (1) ·
1d4 (9) ·
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1d8 + 1 (2) ·
1d8+1 (4) ·
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4d8 (4) ·
6d8 (1) ·
half weapon (1) ·
Warlock level (1) ·
weapon (4)
Showing below up to 80 results in range #1 to #80.
C
- Chalice Healing
- Claws (action)
- Claws (Bear Companion)
- Claws (Bear Wild Shape)
- Claws (Bear)
- Claws (Cave Bear Wild Shape)
- Claws (Crawling Claw)
- Claws (Hag)
- Claws (Harpy)
- Claws (Imp)
- Claws (Intellect Devourer)
- Claws (Malus Thorm)
- Claws (Meazel)
- Claws (Meenlock)
- Claws (Owlbear)
- Claws (Quasit)
- Claws (Raphael)
- Claws (Vampire)
- Cleave
D
E
F
G
H
I
L
M
- Main Hand Attack (Steel Watcher)
- Maul Blow
- Mobile Shot
- Mud Fling
- Muddy Claws
- Multiattack (Earth Elemental)
- Multiattack (Giant Eagle)
- Multiattack (Harpy)
P
R
S
- Sharp Rock
- Shred Armour
- Slam (Ansur)
- Slam (Doppelganger)
- Slam (Flesh)
- Slam (Grease Elemental)
- Slam (Mud Elemental)
- Slam (Zombie)
- Slay
- Soil-Clogged Slam
- Spear Thrust
T
- Talons
- Tenacity
- Throw Stone
- Throw Stone (Kobold)
- Throw Stone (Ogre)
- Tiny Claws
- Trident Thrust
- Turn the Tide