Ad placeholder
Slay
		
		
		
		Jump to navigation
		Jump to search
		

Description
Rake your malevolent claws across the body of your target.If the target is , they are afflicted with at Stage 1. If the target is , the attack will be a Critical Hit. If the target is bleeding and prone, the attack will be a critical hit and the target will possibly become .
Properties
- Cost
-  Action
 
- Damage: 4~24 + modifiers
- Details
- Melee: 1.5 m / 5 ft

4d6 + Strength modifier
At higher levels
At level 10, the damage increases to 6d6 + Strength modifier.Condition: Contagion Poisoned
Duration: 3 turns
- Has Disadvantage on Attack rolls and Checks.
- Each turn, it must succeed on a Saving throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.
Condition: Stricken With Flesh Rot
Duration: Until Long rest
Spell save DC Strength saving throw
- Rotting in their own vat of stinking Skin, the affected entity has Disadvantage on Charisma Checks and Vulnerability to all damage.
How to learn
Used by creatures: Slayer
Notes
- There is a saving throw against the stronger effect, but not against .
Bugs
- The spell save DC of the Slayer's actions uses the spellcasting ability of the last class you took a first level in, but with the Slayer's ability scores. This results in a very low DC due to the Slayer's low mental ability scores. In particular, Fighters, Rogues, Wizards, Clerics, Druids, Monks, and Rangers have a +0 spellcasting modifier from Intelligence or Wisdom in Slayer form, while Barbarians, Bards, Paladins, Sorcerers, and Warlocks have a -1 spellcasting modifier from Charisma while in Slayer form.















