Cursed Skull: Difference between revisions

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399 bytes added ,  28 October 2023
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Reworded parts of the strategy section to improve the reading flow, added spell icons to the spells that are sited. Added tactics for getting in range of the skulls to cast Remove Curse without triggering Thunderwave, added that the skulls are vulnerable to Fire Bolt.
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m (Reworded parts of the strategy section to improve the reading flow, added spell icons to the spells that are sited. Added tactics for getting in range of the skulls to cast Remove Curse without triggering Thunderwave, added that the skulls are vulnerable to Fire Bolt.)
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These skulls are found in the upper floors of [[Lady Jannath's Estate]]. They cast [[Thunderwave]] when a player character is nearby, making them difficult to evade. The skulls see through [[Invisibility]] and similar effects.
These skulls are found in the upper floors of [[Lady Jannath's Estate]]. They cast {{SAI|Thunderwave}} when a player character is nearby, making them difficult to evade. The skulls see through {{SAI|Invisibility}} and similar effects.


Due to their vulnerability to bludgeoning damage, they are easy to destroy from a safe distance.
Due to their vulnerability to bludgeoning damage, they are easy to destroy from a safe distance.
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== Strategy ==
== Strategy ==


Due to them triggering a [[Thunderwave]] when being near them it's hard to approach them. Therefore it's advised to simply throw a bludgeoning weapon at them which has the "thrown" trait. A simple [[Light Hammer]] thrown by a character with decent [[strength]] is sufficient to kill a skull in one blow.
Due to them triggering a {{SAI|Thunderwave}} when being near them it's hard to approach them. Therefore it's advised to simply throw a bludgeoning weapon at them which has the "thrown" trait. A simple [[Light Hammer]] thrown by a character with decent [[strength]] is sufficient to kill a skull in one blow.


Alternatively, {{SAI|Remove Curse}} will remove the {{Cond|Cursed Skull}} curse from the skull, preventing [[Thunderwave]] from being cast. This requires being within melee range of the skull, which can trigger [[Thunderwave]].   
Alternatively, casting {{SAI|Remove Curse}} will remove the {{Cond|Cursed Skull}}status from the skull, preventing {{SAI|Thunderwave}} from being cast. This requires being within melee range of the skull, which may cause the skull to cast {{SAI|Thunderwave}}. A method of applying {{SAI|Remove Curse}} is using {{SAI|Misty Step}} to blink to a location outside of the skulls sight line, they can then be disabled with {{SAI|Remove Curse}} from behind or from the side if you position carefully.   


It's also possible to use the ritual spell {{SAI|Silence}} on the skulls which will entirely neutralize its [[Thunderwave]] attack.
Casting the ritual spell {{SAI|Silence}} on the skulls will entirely neutralize its {{SAI|Thunderwave}} attack.
 
They are also vulnerable to fire damage, provided the damage roll is high enough they can be taken out with the {{SAI|Fire Bolt}} cantrip.


== Conditions ==
== Conditions ==
* {{Cond|Medium Toughness}}
* {{Cond|Medium Toughness}}
* {{Cond|Cursed Skull}}
* {{Cond|Cursed Skull}}
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