The Wizard of Waterdeep: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
Line 135: Line 135:


=== Act One ===
=== Act One ===
=== Recruiting Gale ===
==== Recruiting Gale ====
[[File:Gale Recruitment Hand.jpg|thumb|Gale needs a hand.]]
[[File:Gale Recruitment Hand.jpg|thumb|Gale needs a hand.]]
Gale can be recruited after the [[Prologue]] is completed and the party has washed up on the [[Ravaged Beach]]. Gale is northeast of the Nautiloid wreckage, trapped in a purple portal - an [[Ancient Sigil Circle]] (X:224, Y:326). A hand pops out of the portal, asking for help. Choose to grab the hand and pull with a Strength check (DC 15) to free the mysterious individual from the trap. Warlocks can use a Charisma check to attune with the sigil’s magic, but a Strength check is still required to free Gale.
Gale can be recruited after the [[Prologue]] is completed and the party has washed up on the [[Ravaged Beach]]. Gale is northeast of the Nautiloid wreckage, trapped in a purple portal - an [[Ancient Sigil Circle]] (X:224, Y:326). A hand pops out of the portal, asking for help. Choose to grab the hand and pull with a Strength check (DC 15) to free the mysterious individual from the trap. Warlocks can use a Charisma check to attune with the sigil’s magic, but a Strength check is still required to free Gale.
The man who pops out of the portal introduces himself as Gale of Waterdeep. He recognizes the party as fellow captives of the Nautiloid and suggests that they travel together to try to cure their tadpole affliction.
The man who pops out of the portal introduces himself as Gale of Waterdeep. He recognizes the party as fellow captives of the Nautiloid and suggests that they travel together to try to cure their tadpole affliction.


=== Gale’s Condition ===
==== Gale's Condition ====
In order for Gale to open up, he needs to have medium affection with the origin character. He also needs to trust them. There are a number of actions that can cause Gale to trust them:
In order for Gale to open up, he needs to have medium affection with the origin character. He also needs to trust them. There are a number of actions that can cause Gale to trust them:
* Defusing tempers amongst Aradin and Zevlor after entering the Druid Grove for the first time.
* Defusing tempers amongst Aradin and Zevlor after entering the Druid Grove for the first time.
Line 149: Line 149:
* Successfully following Gale’s protocol if he dies.
* Successfully following Gale’s protocol if he dies.


==== Refusing to Feed Gale ====
===== Refusing to Feed Gale ======
If Gale is never fed an artefact after obtaining his arcane hunger, the game can end early. Continuously long resting without feeding Gale an artefact leads to him exploding, causing an early game over.
If Gale is never fed an artefact after obtaining his arcane hunger, the game can end early. Continuously long resting without feeding Gale an artefact leads to him exploding, causing an early game over.


==== Potential Items for Gale ====
===== Potential Items for Gale =====
The following is a (non-exhaustive) list of items that can be found in the Wilderness map and are able to be consumed by Gale:
The following is a (non-exhaustive) list of items that can be found in the Wilderness map and are able to be consumed by Gale:
* [[Komira's Locket]] – Provided as a reward for Save Arabella if Arabella’s life is saved.
* [[Komira's Locket]] – Provided as a reward for Save Arabella if Arabella’s life is saved.
Line 163: Line 163:
* [[Amulet of Selûne's Chosen]] – In the Shattered Sanctum in a locked room above Dror Ragzlin’s throne.
* [[Amulet of Selûne's Chosen]] – In the Shattered Sanctum in a locked room above Dror Ragzlin’s throne.


==== The First Item ====
===== The First Item =====
After the first item, Gale thanks the party and is fully sated. The party does have a chance to ask more information of Gale, but he is cagey about giving out more. He assures the party that in due time, all will be revealed.
After the first item, Gale thanks the party and is fully sated. The party does have a chance to ask more information of Gale, but he is cagey about giving out more. He assures the party that in due time, all will be revealed.


==== The Second Item ====
===== The Second Item =====
After the second item, Gale is again grateful, but he notes that something is wrong. Usually, consuming an artefact fully sates his hunger. This time, however, instead of fully extinguishing the flames of hunger, there were embers left still smoldering.
After the second item, Gale is again grateful, but he notes that something is wrong. Usually, consuming an artefact fully sates his hunger. This time, however, instead of fully extinguishing the flames of hunger, there were embers left still smoldering.


==== The Third Item ====
===== The Third Item =====
After the third artefact, Gale notices something is seriously wrong. The artefact is not having much of any effect at all of sating his need. He decides to finally tell the party the nature of his condition.
After the third artefact, Gale notices something is seriously wrong. The artefact is not having much of any effect at all of sating his need. He decides to finally tell the party the nature of his condition.


Line 179: Line 179:


=== Act Two ===
=== Act Two ===
=== The Weary Traveler ===
==== The Weary Traveler ====
[[File:Elminster Charm Gale Quest.jpg|thumb|Elminster temporarily fixes Gale's need to consume magical artefacts.]]
[[File:Elminster Charm Gale Quest.jpg|thumb|Elminster temporarily fixes Gale's need to consume magical artefacts.]]
A Weary Traveler (X:-132, Y:-161) is on the Rosymorn Monastery Trail which leads to the Shadow-Cursed Lands. If the party skips the Mountain Pass, he instead appears within the Shadow-Cursed Lands. The old man asks to see Gale and, if Gale is in the party, he is identified as the great wizard [[Elminster Aumar]]. Elminster is an emissary of Mystra, seeking Gale to relay a message to him and a special charm. He firsts asks if he can rest at camp first and get a proper meal, to which he can be met at camp immediately or at a later time.
A Weary Traveler (X:-132, Y:-161) is on the Rosymorn Monastery Trail which leads to the Shadow-Cursed Lands. If the party skips the Mountain Pass, he instead appears within the Shadow-Cursed Lands. The old man asks to see Gale and, if Gale is in the party, he is identified as the great wizard [[Elminster Aumar]]. Elminster is an emissary of Mystra, seeking Gale to relay a message to him and a special charm. He firsts asks if he can rest at camp first and get a proper meal, to which he can be met at camp immediately or at a later time.
Line 187: Line 187:
Gale gains a new ability following his meeting with Elminster – Netherese Orb Blast. This ability is one-time use and it instantly causes a game over if used. Gale stabs his chest, detonating the Orb, and a massive area explodes.
Gale gains a new ability following his meeting with Elminster – Netherese Orb Blast. This ability is one-time use and it instantly causes a game over if used. Gale stabs his chest, detonating the Orb, and a massive area explodes.


=== Mind Flayer Colony ===
==== Mind Flayer Colony ====
If Gale is brought to the [[Mind Flayer Colony]] at the end of [[Act Two]], there is a chance for Gale to detonate his Netherese Orb. The party encounters the Chosen Three, who are controlling an [[Elder Brain]] using a Netherese crown and three [[Netherstone|Netherstones]]. As commanded by his goddess, Gale attempts to detonate the Orb, but can be stopped by the party:
If Gale is brought to the [[Mind Flayer Colony]] at the end of [[Act Two]], there is a chance for Gale to detonate his Netherese Orb. The party encounters the Chosen Three, who are controlling an [[Elder Brain]] using a Netherese crown and three [[Netherstone|Netherstones]]. As commanded by his goddess, Gale attempts to detonate the Orb, but can be stopped by the party:
* Gale, you cannot do this. You can't condemn us to death.
* Gale, you cannot do this. You can't condemn us to death.
Line 204: Line 204:


=== Act Three ===
=== Act Three ===
=== Sorcerous Sundries ===
==== Sorcerous Sundries ====
Gale suggests the party should visit a magic shop, [[Sorcerous Sundries]] – the finest book collection this side of Candlekeep. He believes that the crown holds powerful Netherese magic, much more so than the scraps of magic that are typically left in Netherese artefacts. Sorcerous Sundries may have books on Netheril and Karsus’ Folly that can illuminate what the crown is.
Gale suggests the party should visit a magic shop, [[Sorcerous Sundries]] – the finest book collection this side of Candlekeep. He believes that the crown holds powerful Netherese magic, much more so than the scraps of magic that are typically left in Netherese artefacts. Sorcerous Sundries may have books on Netheril and Karsus’ Folly that can illuminate what the crown is.


Line 221: Line 221:
Once the party leaves Sorcerous Sundries, Elminster appears again at camp. He tells Gale that both he and Mystra know he read the book. Mystra wants to speak with Gale to discuss what he’s learned, and to ask why he didn’t sacrifice himself in the Mind Flayer Colony.
Once the party leaves Sorcerous Sundries, Elminster appears again at camp. He tells Gale that both he and Mystra know he read the book. Mystra wants to speak with Gale to discuss what he’s learned, and to ask why he didn’t sacrifice himself in the Mind Flayer Colony.


=== An Audience with Mystra ===
==== An Audience with Mystra ====
[[File:Gale Mystra Conversation Quest.jpg|thumb|Gale speaks to Mystra, face to face.]]
[[File:Gale Mystra Conversation Quest.jpg|thumb|Gale speaks to Mystra, face to face.]]
Mystra is waiting at the [[Stormshore Tabernacle]] (X:102, Y:-19), just west of the Basilisk Gate Waypoint. There is a statue of Mystra that has been magically charged with a teleportation link. Gale only has to will it, and he’ll be face to face with Mystra. Before departing, Gale asks for some words of wisdom, to which the party can encourage reconciliation with Mystra, tell him he owes her nothing, or simply tell him to keep his cards close to his chest.
Mystra is waiting at the [[Stormshore Tabernacle]] (X:102, Y:-19), just west of the Basilisk Gate Waypoint. There is a statue of Mystra that has been magically charged with a teleportation link. Gale only has to will it, and he’ll be face to face with Mystra. Before departing, Gale asks for some words of wisdom, to which the party can encourage reconciliation with Mystra, tell him he owes her nothing, or simply tell him to keep his cards close to his chest.
Line 229: Line 229:
After returning to the mortal realm, Gale relays what happened in his conversation. He says not much can be done until the party confronts the Elder Brain. At that time, they’ll have to decide what to do with the Crown.
After returning to the mortal realm, Gale relays what happened in his conversation. He says not much can be done until the party confronts the Elder Brain. At that time, they’ll have to decide what to do with the Crown.


=== Facing the Netherbrain ===
==== Facing the Netherbrain ====
While facing the Netherbrain in [[Confront the Elder Brain]], there is a chance to confer with Gale on what to do once they have arrived on top the brain. Right before climbing the brainstem to the brain, the party realizes that they need not confront the brain at all. Gale can simply use his Netherese Orb to destroy the Crown and the brain in one foul swoop. Gale notices the hesitation and asks what’s the matter. Gale’s question can either be dismissed as nothing, or a choice can be made – "Wait. We could end this now if you unleashed the orb." Gale hesitates, but can be persuaded to detonate the Orb (DC 30). If Gale is successfully persuaded, he teleports the party away, then climbs the brainstem by himself. Gale stabs himself in the chest and detonates the Orb, sacrificing himself and destroying the brain in the process.
While facing the Netherbrain in [[Confront the Elder Brain]], there is a chance to confer with Gale on what to do once they have arrived on top the brain. Right before climbing the brainstem to the brain, the party realizes that they need not confront the brain at all. Gale can simply use his Netherese Orb to destroy the Crown and the brain in one foul swoop. Gale notices the hesitation and asks what’s the matter. Gale’s question can either be dismissed as nothing, or a choice can be made – "Wait. We could end this now if you unleashed the orb." Gale hesitates, but can be persuaded to detonate the Orb (DC 30). If Gale is successfully persuaded, he teleports the party away, then climbs the brainstem by himself. Gale stabs himself in the chest and detonates the Orb, sacrificing himself and destroying the brain in the process.


Otherwise, the battle commences as normal and the party defeats the Netherbrain without the orb. In this case, after the brain’s defeat, Gale remarks that the crown has sunk into the River Chionthar. He’ll need to fish it up, but first his wishes to go to a tavern and celebrate their victory. Gale can be persuaded to turn over the crown to Mystra and become her Chosen once again, or pursue the crown himself in the hopes of becoming a god.
Otherwise, the battle commences as normal and the party defeats the Netherbrain without the orb. In this case, after the brain’s defeat, Gale remarks that the crown has sunk into the River Chionthar. He’ll need to fish it up, but first his wishes to go to a tavern and celebrate their victory. Gale can be persuaded to turn over the crown to Mystra and become her Chosen once again, or pursue the crown himself in the hopes of becoming a god.


=== In Case of Death… ===
==== In Case of Death… ====
The first time Gale dies, a projection appears which states it’s of extreme importance that Gale be resurrected as soon as possible. This starts the quest [[In Case of Death...]] which requires an elaborate ritual to gain a [[Scroll of True Resurrection]]. Successfully completing the ritual gains Gale’s trust.
The first time Gale dies, a projection appears which states it’s of extreme importance that Gale be resurrected as soon as possible. This starts the quest [[In Case of Death...]] which requires an elaborate ritual to gain a [[Scroll of True Resurrection]]. Successfully completing the ritual gains Gale’s trust.


If Gale is not resurrected within three Long Rests, his body detonates, causing a game over.
If Gale is not resurrected within three Long Rests, his body detonates, causing a game over.


=== Leaving the Party ===
==== Leaving the Party ====
There are several instances in which Gale can leave the party. If Gale is neglected and not spoken to, he eventually leaves the party with a note, stating that he must move on.
There are several instances in which Gale can leave the party. If Gale is neglected and not spoken to, he eventually leaves the party with a note, stating that he must move on.


Anonymous user

Navigation menu