Zephyr Flash: Difference between revisions

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Automated cleanup.
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(Automated cleanup.)
 
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{{up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Weapon action page
{{WeaponActionPage
|name=Zephyr Flash
|name=Zephyr Flash
|image=Zephyr Flash.webp
|controller icon=Zephyr Flash Icon.webp
|icon=Zephyr Flash Unfaded Icon.webp
|description=Rush forward, creating an air vortex that blasts foes and possibly inflicts {{Cond|Bleeding}}.
|description=Rush forward, creating an air vortex that blasts foes and possibly inflicts {{Cond|Bleeding}}.
|damage=6d8
|damage=6d8
|weapons=Nyrulna
|weapons=Nyrulna
|save = Dexterity
|save dc = 15
|save effect = negate
|on save = Targets still take half damage.
|damage type=Thunder
|damage type=Thunder
|attack roll=yes
|cost = action
|recharge=Short Rest
|recharge=Short Rest
|condition=Bleeding
|condition=Bleeding
|condition save=DEX
|condition save=DEX
|condition duration=3
|condition duration=3
|condition dc=15
|range m=12
|range m=12
|range ft=40
|range ft=40
|warning=Doesn't provoke Opportunity Attacks.
|notes =
* The attack also pushes targets back by {{distance|m=2|ft=7}} if it hits.
}}
}}
[[Category:Rush_actions]]

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