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editsPrimal Stampede: Difference between revisions
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Updaed saves/damage fields
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'''Primal Stampede''' is a | {{Action Page | ||
| summary = '''Primal Stampede''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone. | |||
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}. | |||
Available only when {{Cond|Rage|Raging}}. | |||
| | | image = Primal Stampede.webp | ||
| cost = action, movement | |||
| damage = 1d4 | |||
| damage type = Bludgeoning | |||
| damage modifier = Strength | |||
| range m = 9 | |||
| | | range ft = 30 | ||
| | | aoe shape = line | ||
| | | aoe m = 9 | ||
| | | aoe ft = 30 | ||
| | | attack roll = yes | ||
| save = STR | |||
| save dc = 10 + [[Strength]] modifier | |||
| recharge = | |||
| condition = Prone | |||
| condition save = Strength | |||
| condition duration = 2 | |||
| condition dc = 10 + [[Strength]] modifier | |||
| warning = Doesn't provoke Opportunity Attacks. | |||
{{ | | notes = | ||
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | |||
** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to avoid being knocked Prone. | |||
** | * Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | ||
* | * Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit. | ||
| class learns at level 3 = Wildheart | |||
}} | |||
{{BarbarianNavbox}} | |||
[[Category:Rush_actions]] | |||
* | |||