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== Origin | == Origin companions == | ||
[[Origin]] | [[Origin]] companions are playable characters with rich backgrounds and ties to the world and the events of the game. Each Origin can be selected as a player character as an alternative to making a custom character. These origin companions can be recruited shortly after completing the [[Prologue]].<hr> | ||
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== Non- | == Non-origin companions == | ||
Non-Origin companions may be recruited at various points later in the game, and each non-origin companion has specific recruitment scenarios that must be followed. | Non-Origin companions may be recruited at various points later in the game, and each non-origin companion has specific recruitment scenarios that must be followed. | ||
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== Temporary | == Temporary companions == | ||
There are also temporary companions during your adventure. These characters can be recruited into the player’s party during [[All Quests|quests]] or through world interactions. | There are also temporary companions during your adventure. These characters can be recruited into the player’s party during [[All Quests|quests]] or through world interactions. | ||
Unlike | Unlike camp collowers, temporary companions are able to join the player’s party and some can become a temporary playable character. | ||
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===Gather Your Allies | ===Gather Your Allies summons=== | ||
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Portrait Nightsong.png|link=Aylin|'''[[Aylin]]'''<br><small>[[Aasimar]]</small> | Portrait Nightsong.png|link=Aylin|'''[[Aylin]]'''<br><small>[[Aasimar]]</small> | ||
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== Hirelings == | == Hirelings == | ||
There are 12 [[Hirelings]] available to recruit – one for each [[Classes|class]]. Each has their own name, visuals, and race, and their abilities can be re-specced at any time. | There are 12 [[Hirelings|hirelings]] available to recruit – one for each [[Classes|class]]. Each has their own name, visuals, and race, and their abilities can be re-specced at any time. | ||
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==Recruitment | ==Recruitment locations== | ||
===Origin | ===Origin companions=== | ||
*'''[[Astarion]]''': Standing on the trail west of the crashed Nautiloid on the [[Ravaged Beach]]. | *'''[[Astarion]]''': Standing on the trail west of the crashed Nautiloid on the [[Ravaged Beach]]. | ||
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*'''[[Karlach]]''': North of the [[Owlbear Nest]], south of the Tollhouse. Follow a trail of blood towards the river. | *'''[[Karlach]]''': North of the [[Owlbear Nest]], south of the Tollhouse. Follow a trail of blood towards the river. | ||
===Standard | ===Standard companions=== | ||
*'''[[Halsin]]''': Held prisoner in the [[Goblin Camp]]. He will join you if he is freed and you did not attack the Grove. He will become a full companion during [[Lift the Shadow Curse]]. Halsin '''can not''' be recruited alongside Minthara, barring exploits and bugs. | *'''[[Halsin]]''': Held prisoner in the [[Goblin Camp]]. He will join you if he is freed and you did not attack the Grove. He will become a full companion during [[Lift the Shadow Curse]]. Halsin '''can not''' be recruited alongside Minthara, barring exploits and bugs. | ||
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*'''[[Jaheira]]''': Found at the [[Last Light Inn]]. She will become available as a possible companion during the assault on [[Moonrise Towers]], so long as she is alive and not hostile. | *'''[[Jaheira]]''': Found at the [[Last Light Inn]]. She will become available as a possible companion during the assault on [[Moonrise Towers]], so long as she is alive and not hostile. | ||
===Temporary | ===Temporary companions=== | ||
*'''[[Glut]]''': In the [[Myconid Colony]], Glut can be temporarily recruited during the quest [[Defeat the Duergar Intruders]]. He will remain in the player's party for as long as they remain in the [[Underdark]], and as long as his quest isn't completed. | *'''[[Glut]]''': In the [[Myconid Colony]], Glut can be temporarily recruited during the quest [[Defeat the Duergar Intruders]]. He will remain in the player's party for as long as they remain in the [[Underdark]], and as long as his quest isn't completed. |