Tides of Chaos: Difference between revisions

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66 bytes added ,  8 November 2023
Added Condition
(Fixed Cost)
(Added Condition)
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|description = Gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of [[Wild Magic (Subclass Feature)|Wild Magic]] surge afterwards.
|description = Gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of [[Wild Magic (Subclass Feature)|Wild Magic]] surge afterwards.
|cost = freeaction, toc:1
|cost = freeaction, toc:1
|condition = Tides of Chaos
|condition duration = Until Long Rest
|notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance).  
|notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance).  
*In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
*In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
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