Concentration: Difference between revisions
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all statuses with SG_Incapacitated now automatically break concentration
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(all statuses with SG_Incapacitated now automatically break concentration) |
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{{PageSeo | {{PageSeo | ||
| description =Concentration is a | | description = Concentration is a game mechanic. Spells with the Concentration tag require the caster to continuously put focus into the spell in order to maintain its effects. | ||
| image =Concentration Icon.png | | image =Concentration Icon.png | ||
}} | }} | ||
'''Concentration''' is a game mechanic used in [[Spells|spellcasting]]. Spells with the {{Concentration}} tag require the caster to continuously put focus into the spell in order to maintain its effects. | |||
{{quote|Caster needs to focus on maintaining this spell. | |||
They can only cast 1 concentration spell at a time, and their concentration might be broken when they take damage.}} | |||
== Overview == | |||
Most spells with a duration require the caster to ''concentrate'' to maintain the spell's effects for the full duration. These spells have the {{Concentration}} in their description. If concentration on a spell is broken, the spell's effects are ended immediately. | |||
A caster can only concentrate on a single spell at a time, which is automatic and immediate – casters automatically begin concentrating on spells that require it. | |||
== | === Ending concentration === | ||
[[File:Concentration_Example.webp|thumb|Concentration icon in the hotbar. | [[File:Concentration_Example.webp|thumb|300px|right|Concentration icon in the hotbar. Clicking "X" will end concentration.]] | ||
Uninterrupted, concentration lasts for the spell's full duration.{{note|Since taking a long rests will end most spells, it also effectively breaks concentration.}} Otherwise, concentration can be broken under the following circumstances: | |||
; Manually : Concentration can be manually interrupted at any time via the ''x'' on the concentrated spell's icon, next to the caster's main portrait. | |||
; Casting another concentration spell: If a caster casts a spell that requires concentration while already concentrating on a spell, concentration on the first spell is broken, and its effects ended. | |||
; Taking damage : When a caster is concentrating on a spell and takes damage, they attempt a Constitution [[Saving throws|save]] against a [[Difficulty Class|DC]] equal to half the damage taken, or 10, whichever is higher. If the save fails, concentration ends.{{note|Since the save to maintain concentration is a [[Constitution]] saving throw, it benefits from [[proficiency]] with and [[advantage]] on Constitution saves.}} | |||
* | ; Conditions : Some conditions also break concentration, without allowing a save: | ||
* | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* | * Anything in [[SG_Incapacitated]] | ||
* | * {{SAI|Downed (Condition)|Downed}} | ||
* {{SAI|Banished (Condition)|Banished}} | |||
* {{SAI|Sleeping (Condition)|Sleeping}} | |||
* {{SAI|Incapacitated (Condition)|Incapacitated}} | |||
* {{SAI|Prone (Condition)|Prone}} | |||
* {{SAI|Rage}} | |||
{{div col end}} | |||
== List of concentration spells == | |||
=== Cantrips === | |||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Dancing Lights}} | * {{SAI|Dancing Lights}} | ||
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* {{SAI|Guidance}} | * {{SAI|Guidance}} | ||
* {{SAI|Minor Illusion}} | * {{SAI|Minor Illusion}} | ||
* {{SAI|Resistance}} | * {{SAI|Resistance (Cantrip)}} | ||
* {{SAI|True Strike}} | * {{SAI|True Strike}} | ||
{{div col end}} | {{div col end}} | ||
==== | === 1st level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Bane (Spell)|Bane}} | * {{SAI|Bane (Spell)|Bane}} | ||
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{{div col end}} | {{div col end}} | ||
==== | === 2nd level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Barkskin}} | * {{SAI|Barkskin}} | ||
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{{div col end}} | {{div col end}} | ||
==== | === 3rd level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Beacon of Hope}} | * {{SAI|Beacon of Hope}} | ||
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{{div col end}} | {{div col end}} | ||
==== | === 4th level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Banishment}} | * {{SAI|Banishment}} | ||
* {{SAI|Confusion}} | * {{SAI|Confusion}} | ||
* {{SAI|Dominate Beast}} | |||
* {{SAI|Evard's Black Tentacles}} | * {{SAI|Evard's Black Tentacles}} | ||
* {{SAI|Grasping Vine}} | * {{SAI|Grasping Vine}} | ||
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{{div col end}} | {{div col end}} | ||
==== | === 5th level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Cloudkill}} | * {{SAI|Cloudkill}} | ||
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{{div col end}} | {{div col end}} | ||
==== | === 6th level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Arcane Gate}} | * {{SAI|Arcane Gate}} | ||
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{{div col end}} | {{div col end}} | ||
== | == Footnotes == | ||
{{notelist}} | |||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] | ||