Smokepowder Bomb: Difference between revisions

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{{up to date|2023-09-26}}
{{MiscItemPage|
{{MiscItemPage|
| image = GRN Smokepowder Bomb Faded.png
| image = GRN Smokepowder Bomb Faded.png
| icon = GRN Smokepowder Bomb Unfaded.png
| controller icon = GRN Smokepowder Bomb Unfaded.png
| icon = GRN Smokepowder Bomb Unfaded Icon.png
| uid = GRN_Bomb_A
| uid = GRN_Bomb_A
| uuid = 278271f9-3fbc-4cf7-a5dc-b36527f521b2
| uuid = 278271f9-3fbc-4cf7-a5dc-b36527f521b2
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| type = Grenades
| type = Grenades
| single use = yes
| single use = yes
| notes = * A smokepowder bomb detonates and deals its damage when the bomb itself takes damage. Normally this occurs when the thrown bomb hits something (as throw attacks damage the thrown object). However, as of Patch 6, the bomb will be triggered multiple times if it takes damage from multiple sources at the same time. This can be achieved by stacking multiple damage rider effects that apply to throw attacks, such as [[Lightning Charges (Condition)|lightning charges]] or [[Hunter's Mark]]. Each such effect will effectively cause the bomb to explode an additional time simultaneously.
| rarity = common
| rarity = common
| weight kg = 0.3
| weight kg = 0.3
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* Can’t be crafted via [[Alchemy]].
* Can’t be crafted via [[Alchemy]].
}}
}}
[[Category:Sources of Force damage]]

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