Primal Stampede: Difference between revisions

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306 bytes added ,  26 December 2023
Updaed saves/damage fields
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(Updaed saves/damage fields)
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Available only when {{Cond|Rage|Raging}}.
Available only when {{Cond|Rage|Raging}}.
| cost = action
| image = Primal Stampede.webp
| cost2 = movement
| cost = action, movement
| damage = amounttext:1d4 + Strength modifier, type:Bludgeoning
| damage = 1d4
| damage type = Bludgeoning
| damage modifier = Strength
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
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| aoe ft = 30
| aoe ft = 30
| attack roll = yes
| attack roll = yes
| save = STR
| save dc = 10 + [[Strength]] modifier
| recharge =  
| recharge =  
| condition = Prone
| condition = Prone
| condition save =  
| condition save = Strength
| condition duration = 2
| condition duration = 2
| condition dc = 10 + [[Strength]] modifier
| warning = Doesn't provoke Opportunity Attacks.
| notes =
| notes =
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to avoid being knocked Prone.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit.
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit.

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