Non-Lethal Attacks: Difference between revisions

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{{Passive feature page
{{Passive feature page
|summary = '''Non-Lethal Attacks''' is a toggleable passive feature. While this passive is turned on, when an unarmed or melee weapon attack reduces a creatures [[hit points]] to zero or one, it will become {{cond|Knocked Out}} or {{cond|Knocked Out (Temporary)}} (see notes for more information).
| summary = '''Non-Lethal Attacks''' is a toggleable passive feature. While this passive is turned on, when an [[Unarmed Strike]] or melee weapon attack reduces a creatures [[hit points]] to zero or one, it will become {{cond|Knocked Out}} or {{cond|Knocked Out (Temporary)}} (see notes for more information).
|description = Knock someone Unconscious instead of killing them.
| description = Knock someone Unconscious instead of killing them.


Must be unarmed or using a melee weapon. Doesn't work on [[undead]] or [[constructs]].
Must be unarmed or using a melee weapon. Doesn't work on [[undead]] or [[constructs]].
|image = Action KnockOut.png
| image = Action KnockOut.png
|toggleable = yes
| toggleable = yes
|notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile}}, they will become {{cond|Knocked Out (Temporary)}} - after a long rest they will regain consciousness.
| notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile}}, they will become {{cond|Knocked Out (Temporary)}} - after a long rest they will regain consciousness.
* If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game.  
* If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game.
}}
}}
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