Savage Attacker: Difference between revisions

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925 bytes added ,  22 November 2023
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(Passive feature page)
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| image = Savage Attacker.webp
| image = Savage Attacker.webp
| granted by feats = Savage Attacker (Feat)
| granted by feats = Savage Attacker (Feat)
| notes= When making a melee [[attack roll]], this Passive Feature is known to affect damage riders (see [[Damage Mechanics]]) such as [[Divine Smite]] and Withering Cut from [[Duellist's Prerogative]]. Specifically, damage rolls for these damage riders are rolled twice for the higher result. Unknown if this mechanic interaction is bugged or intended.
| notes= * When making a melee [[attack roll]], this Passive Feature is known to affect damage riders (see [[Damage Mechanics]]) such as [[Divine Smite]] and Withering Cut from [[Duellist's Prerogative]]. Specifically, damage rolls for these damage riders are rolled twice for the higher result. Unknown if this mechanic interaction is bugged or intended.
* This feat does not apply to [[Sneak Attack|Sneak Damage]].
* This feat essentially means you have [[advantage]] on your damage rolls. The average bonus to your damage becomes, depending on what dice the weapon uses (for the math, see [[Advantage#Application:_Savage_Attacker|the math section on the advantage page]]):
** Weapon deals 1d4 damage: average bonus damage is 0.625
** Weapon deals 1d6 damage: average bonus damage is 0.972...
** Weapon deals 1d8 damage: average bonus damage is 1.3125
** Weapon deals 1d10 damage: average bonus damage is 1.65
** Weapon deals 1d12 damage: average bonus damage is 1.9861...
** Weapon deals 2d6 damage: average bonus damage is 1.94...
** For example, the [[Halberd of Vigilance]] (d10 slashing damage and d4 force damage) which was [[Dip#Condition:_Dipped_in_Fire|dipped in fire]] (d4 fire damage) will, on average, do 1.65 + 0.625 +0.625 = 2.9 more damage with Savage Attacker.
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