Guide:Hair Mod File Setup: Difference between revisions

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If adding an existing hair from the game without wanting to do any edits you can remove the Generated folder from your copy of the template.
If adding an existing hair from the game without wanting to do any edits you can remove the Generated folder from your copy of the template.
== Blender ==
Once you have your mesh ready in blender (can follow [https://youtu.be/siC6fak9zDM?si=-MVOYMB3hneWTxaT this tutorial] if you want, blender steps are still the same just import/export is a bit different.
If using the [https://github.com/Norbyte/dos2de_collada_exporter gr2 plugin] you want to first make sure you have your export order setup which you can find the in Object Properties tab:
[[File:Exportorder.webp]]
Set the LOD Distance to 0 and for the first part of your mesh export order 1. Increase the export order number for every part you have.
Now once you have all that setup these are the export settings I use when exporting with the GR2 plugin:
[[File:Gr2export.webp]]


== Following the Template ==
== Following the Template ==
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