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editsGuide:Hair Mod File Setup: Difference between revisions
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If adding an existing hair from the game without wanting to do any edits you can remove the Generated folder from your copy of the template. | If adding an existing hair from the game without wanting to do any edits you can remove the Generated folder from your copy of the template. | ||
== Blender == | |||
Once you have your mesh ready in blender (can follow [https://youtu.be/siC6fak9zDM?si=-MVOYMB3hneWTxaT this tutorial] if you want, blender steps are still the same just import/export is a bit different. | |||
If using the [https://github.com/Norbyte/dos2de_collada_exporter gr2 plugin] you want to first make sure you have your export order setup which you can find the in Object Properties tab: | |||
[[File:Exportorder.webp]] | |||
Set the LOD Distance to 0 and for the first part of your mesh export order 1. Increase the export order number for every part you have. | |||
Now once you have all that setup these are the export settings I use when exporting with the GR2 plugin: | |||
[[File:Gr2export.webp]] | |||
== Following the Template == | == Following the Template == |