Guide:Hair Mod File Setup: Difference between revisions

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So once you have multitool open make sure to click the box next to Handle so it has a tick inside. Then you can click Generate for the tool to generate a new handle. Clicking on the box that has the handle inside will copy it to your clipboard so you can go to your file and paste it in.
So once you have multitool open make sure to click the box next to Handle so it has a tick inside. Then you can click Generate for the tool to generate a new handle. Clicking on the box that has the handle inside will copy it to your clipboard so you can go to your file and paste it in.
=== Using mini tool to create/edit the .loca ===
So currently you have to open the localisation editor via the CharacterCreationAppearanceVisuals buttons, and find the open localisation button in there. For the next update it will be on the main page due to many types of mods needing it.
This is what it looks like once open:
[[File:Locaeditor.webp|700px]]
So first we see a Folder Path setup, if you haven't already create the folders for the .loca file. Though while we are editing it the extension is .xml
If you want to use the tool to create your folders create a folder called Mods in the same folder as the tools exe. And put your mod folder in here. Now for the first box in the editor fill in the exact name your workspace folder has, then you can check mod folders to see if it can see them and if you don't have them click Create folders. it will create the missing folders.
For Name Handle you want to first click Generate Unique Handle and once it has one click the Update button. Remember always click the update button. And always check your files once done just in case the tool didn't work for whatever reason or you forgot to press update. As you don't want clashing uuids/handles.
For Display Name you want to write what you want the user to read when your asset is active. It's display name in game. For example in character creation it is the name your asset has when hovering over it. Once you have done that click the Update button.
If you don't yet have a localisatoin file use the Save as button
If you already have one setup first use the Locate your localisation.xml, the box above will fill in with that path. Then click Add to your mod file to add the new handle to your mod.
Congrats you have finished setting up/using the mini tool to edit/create your localisation file.
Just remember before packing to convert the xml to .loca with lslib or if using multitool to pack your mod name the file .loca.xml for multitool to auto convert for you.


== Hair _merged.lsf ==
== Hair _merged.lsf ==
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