Rage: Difference between revisions

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287 bytes added ,  9 March
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{hatnote|This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.}}
| type = classaction
{{ActionPage
| summary = '''Rage''' is a {{Class|Barbarian}} Bonus Action and Class Feature. Enter a Rage to gain [[Resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. Wearing [[Heavy Armour]] triggers the {{Cond|Rage Impeded}} Condition, removing most benefits of Rage.
| summary = '''Rage''' is a {{Class|Barbarian}} bonus action and class feature. Enter a Rage to gain [[resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[checks]] and {{Saving Throw}}s. Wearing [[heavy armour]] triggers the {{Cond|Rage Impeded}} condition, removing most benefits of Rage.


{{NoExcerpt|''This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.''}}
| description = {{ActionWarning|Available only in combat.}}


While Raging, you are stronger, and you deal '''2''' extra damage with melee and improvised weapons, and when throwing objects.
| description = While Raging, you are stronger, and you deal '''2''' extra damage with melee and improvised weapons, unarmed strikes, and when throwing objects.


You have [[Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
You have [[resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
 
| warning = {{ActionWarning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}
 
{{Prereq|You can't cast or concentrate on spells while raging.}}
| image = Rage.webp
| image = Rage.webp
| cost = bonus, rage
| cost = bonus, rage
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*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
*Rage cannot be used while being {{cond|Calmed}}.
*Rage cannot be used while being {{cond|Calmed}}.
* In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using [[Strength]] (e.g. [[finesse]] weapons using [[Dexterity]]). This is not true of the {{class|Wildheart}} variants of Rage.
* It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants.
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}

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