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→‎Walkthrough: added an alternative bypass for the final forcefield
(→‎Walkthrough: Added another way to turn the statue in the creche. By swinging once at the statue and not breaking it.)
(→‎Walkthrough: added an alternative bypass for the final forcefield)
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==== Taking the Mace by Force ====
==== Taking the Mace by Force ====
If the Blood of Lathander is taken without the Dawnmaster's Crest, it activates a deadly trap that risks the destruction of the entire Monastery. The party has only four turns to either escape the Monastery or destroy the four Lathander Solar Machines that activate the trap. Whichever character grabbed the mace is trapped behind a forcefield and cannot act until they've escaped ([[Misty Step]] or [[Dimension Door]] work here). Destroy the Solar Machines to keep the creche intact, or escape the creche to destroy it. Some companions who get stuck in the blast have unique dialogue afterwards.
If the Blood of Lathander is taken without the Dawnmaster's Crest, it activates a deadly trap that risks the destruction of the entire Monastery. The party has only four turns to either escape the Monastery or destroy the four Lathander Solar Machines that activate the trap. Whichever character grabbed the mace is trapped behind a forcefield and cannot act until they've escaped ([[Misty Step]] or [[Dimension Door]] work here). Alternatively, you can destroy the energy source (X:1063 Y:-788) below the platform that is powering the forcefield. Destroy the Solar Machines to keep the creche intact, or escape the creche to destroy it. Some companions who get stuck in the blast have unique dialogue afterwards.
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