Flind: Difference between revisions

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966 bytes removed ,  29 April
m
Generic gnolls are no longer monstrosities
m (→‎Notes and trivia: detrivializng)
m (Generic gnolls are no longer monstrosities)
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| image = Flind.jpg
| image = Flind.jpg
}}
}}
{{CharacterInfo
{{Infobox character
|title = Gnoll Warlord
|name = Flind
|image=[[File:Flind.jpg|350px]]
|STR=20
|DEX=14
|CON=19
|INT=11
|WIS=14
|CHA=12
|con save=yes
|wis save=yes
|level=5
|race=Gnoll Flind
|type=Fiend
|HP=85; 110{{Tactician}}
|AC=16
|speed=9m / 30ft
|size=Medium
|weight=100kg
|proficiency=3
|initiative=+8
|location = [[The Risen Road]]
|allies =[[Gnoll Hunter]] [[Hyena]] [[Gnoll Fang of Yeenoghu]]
|passive= {{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Permanently Armed}}{{PAS|Tenacity}}
|exp=75}}


The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]]. Unique among gnolls for having become part [[fiend]], thus not counting as a [[monstrosity]].  
| name = Flind
| titles = Gnoll Warlord
| level = 5
| image = Flind.jpg
| race = [[Gnoll]]
 
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| type = Fiend
| hit_points = 85
| hit_points_tactician = 110
| armour_class = 16
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 100
| weight_lb = 200
| hiddenlevel = 5
| str = 20
| dex = 14
| con = 19
| int = 11
| wis = 14
| cha = 12
| initiative = 8
| con_save_proficiency = yes
| wis_save_proficiency = yes
 
| condition1_name = Aura of Bloodthirst
| condition1_description = Nearby allies with the [[Rampage]] passive can make a bite attack as a bonus action.
 
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Permanently Armed
| feature3_description = Cannot be disarmed.
| feature4_name = Tenacity
| feature4_description = Can use a reaction to deal strength modifier bludgeoning damage on a miss.
| feature4_item = Shattered Flail
}}
}}
 
 
The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]]. Unique among gnolls for having become part [[fiend]], thus not counting as a [[humanoid]].  


The warlord is one of the highest hitting enemies within the first act and comes with a wide mix of attack choices to unleash.
The warlord is one of the highest hitting enemies within the first act and comes with a wide mix of attack choices to unleash.
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== Act 1 ==
== Act 1 ==


The Flind is the warlord of a vicious band of gnolls found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls have trapped [[Rugan]] and [[Olly]], who are transporting good for [[Zarys]] in the surrounded cave.  
The Flind is the warlord of a vicious band of gnolls found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls have trapped [[Rugan]] and [[Olly]], who are transporting goods for [[Zarys]] in the surrounded cave.  


After the first round of combat, the gnoll warlord will mentally link with the player, revealing that she is a forcefully made [[True Soul]]. The creature can be convinced to join the players' side for the fight using [[Illithid Powers|Illithid Persuasion]], if it hasn't been used that day.
After the first round of combat, the gnoll warlord will mentally link with the player, revealing that she is a forcefully made [[True Soul]]. The creature can be convinced to join the players' side for the fight using [[Illithid Powers|Illithid Persuasion]], if it hasn't been used that day.
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* {{SkillCheck|Wisdom|2}}. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward you the XP of all living enemies as if you have defeated them, including '''Flind'''.
* {{SkillCheck|Wisdom|2}}. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward you the XP of all living enemies as if you have defeated them, including '''Flind'''.


After the fight is remains unsated still. Another Illithid Persuasion Check can be done for differing outcomes.
After the fight is over, another Illithid Persuasion Check can be done for differing outcomes, unless you are in Honor Mode in which case she will immediately attack.


* {{SkillCheck|Wisdom|15}}. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
* {{SkillCheck|Wisdom|15}}. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
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== Attacks and abilities ==
== Attacks and abilities ==


{{Feature box|name=Flail of Pain|image name = Generic Damage.webp
{{Feature box|Flail of Pain}}
|Strike a creature with the Flail of Dread Skulls to inflict as much pain as possible.
 
{{Action}}
 
{{Attack Roll}}: +8{{DamageInfo|1d10+5|Piercing}}{{DamageInfo|3d10|Psychic}}
}}
 
{{Feature box|name=Flail of Paralysis |image name = Generic Control.webp
|Strike a creature with the Flail of Dread Skulls and possibly {{cond|Paralysed|Paralyse}} it.
 
{{Action}}
 
{{Attack Roll}}: +8{{DamageInfo|1d10+5|Piercing}}
 
{{SavingThrow|CON|dc=Spellcasting DC}} to avoid becoming Paralysed for {{Duration|1}}.
}}
 
{{Feature box|name= Flail of Madness |image name = Crown of Madness.webp
|Strike a creature with the Flail of Dread Skulls and possibly drive it {{cond|Madness|Mad}}.
 
{{Action}}
 
{{Attack Roll}}: +8{{DamageInfo|1d10+5|Piercing}}
 
{{SavingThrow|WIS|dc=Spellcasting DC}} to avoid falling into Madness for {{Duration|1}}.
}}
 
{{Feature box|name=Multiattack |link = Multiattack (Flind)|image name = Multiattack Earth Elemental.webp
|Aim on '''Flail of Madness''', one '''Flail of Pain''' and one '''Flail of Paralysis''' at a target.


{{Action}}
{{Feature box|Flail of Paralysis}}


{{Attack Roll}}: +8
{{Feature box|Flail of Madness}}


* See other attacks for damage and related saves.
{{Feature box|Bloodfest}}
* Can only be used when {{cond|Frenzied Fury|Frenzied}} through her [[# Seething Fury|Seething Fury]] ability.
}}


{{TooltipBox|Multiattack (Ranged)
{{Feature box|Seething Fury}}
|{{Action}}


{{Attack Roll}}: +5{{DamageInfo|1d8+2|Piercing}}{{DamageInfo|1d8+2|Piercing}}{{DamageInfo|1d8+2|Piercing}}
The following only be used when {{cond|Frenzied Fury|Frenzied}} through her [[# Seething Fury|Seething Fury]] ability:
* Can only be used when {{cond|Frenzied Fury|Frenzied}} through her [[# Seething Fury|Seething Fury]] ability.
}}


{{Feature box|name=Bloodfest|image name = Generic Healing.webp
{{Feature box|Multiattack (Flind)}}
|Gorge on a corpse of the fallen to regain hit points.


{{Action|Bonus}}
{{Feature box|Multiattack (Ranged)}}
{{HealingInfo|count=1|die=8}}
 
* Creates a permanent [[Blood Surface]] in a {{AOE|radius|m=1|ft=}}.
}}
 
{{Feature box|name=Seething Fury|image name = Generic Buff.webp
|Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.
 
{{Action|1=Bonus}}
 
{{Recharge|1=Per Combat}}
 
{{Duration|3}} {{condition|Seething Fury}}
}}


===Conditions===
===Conditions===
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The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. On her first turn, she should initiate conversation with whoever is closest to her. It's important that Flind is able to initiate conversation on her first turn to make sure she is targeted by her pack as early as possible, so make sure you are close enough to her that she can talk to you immediately.
The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. On her first turn, she should initiate conversation with whoever is closest to her. It's important that Flind is able to initiate conversation on her first turn to make sure she is targeted by her pack as early as possible, so make sure you are close enough to her that she can talk to you immediately.


When alone, direct combat with Flind is avoidable if you are able to pass two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn.  A decent strategy to fight her is to restrict her movement with spells like [[Grease]], [[Web]] and [[Entangle]] then pelt her at range.  
When alone, direct combat with Flind is avoidable (except in Honor Mode) if you are able to pass two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn.  A decent strategy to fight her is to restrict her movement with spells like [[Grease]], [[Web]] and [[Entangle]] then pelt her at range.  


== Notable loot ==
== Notable loot ==
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* Flind has an extremely high initiative score despite lacking any clear means to increasing it.
* Flind has an extremely high initiative score despite lacking any clear means to increasing it.
* "Flind" is not the creature's name, but is actually a superior type of [[gnoll]] that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race ''Gnoll Flind''.
* "Flind" is not the creature's name, but is actually a superior type of [[gnoll]] that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race ''Gnoll Flind''.
* Grants 75 experience when killed.


== External links ==
== External links ==

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