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Your [[Strength]] affects how far you can jump. | Your [[Strength]] affects how far you can jump. | ||
| image = Jump.webp | | image = Jump.webp | ||
| cost = bonus, movement: | | cost = bonus, movement m:3 | ||
| range m = 4.5 | | range m = 4.5 | ||
| range ft = 15 | | range ft = 15 | ||
| common = yes | | common = yes | ||
| notes = * '''Jump''' has a base range of {{Range|m=4.5|ft=15}} and is increased by {{ | | notes = * '''Jump''' has a base range of {{Range|m=4.5|ft=15}} and is increased by {{distance|m=1}} for 2 points of [[Strength]] above 10. | ||
* The [[Encumbered (Condition)|Encumbered]] condition causes jump distance to be halved. | * The [[Encumbered (Condition)|Encumbered]] condition causes jump distance to be halved. | ||
* The range can also be increased by a variety of class features, spells, and items: | * The range can also be increased by a variety of class features, spells, and items: | ||
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{{!}} {{SAI|Advanced Unarmoured Movement}} | {{!}} {{SAI|Advanced Unarmoured Movement}} | ||
{{!}} {{Range|m=6|ft=20}} | {{!}} {{Range|m=6|ft=20}} | ||
{{!}}- | |||
{{!}} {{SAI|Rage: Tiger Heart}} | |||
{{!}} {{Range|m=4.5|ft=15}} | |||
{{!}}- | {{!}}- | ||
{{!}} {{SAI|Remarkable Athlete: Jump}} {{!}}{{!}} rowspan="3" {{!}} {{Range|m=3|ft=10}} | {{!}} {{SAI|Remarkable Athlete: Jump}} {{!}}{{!}} rowspan="3" {{!}} {{Range|m=3|ft=10}} |