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37 bytes added ,  10 May
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Your [[Strength]] affects how far you can jump.
Your [[Strength]] affects how far you can jump.
| image = Jump.webp
| image = Jump.webp
| cost = bonus, movement:10
| cost = bonus, movement m:3
| range = ranged
| range m = 4.5
| range m = 4.5
| range ft = 15
| range ft = 15
| common = yes
| common = yes
| notes = * '''Jump''' has a base range of {{Range|m=4.5|ft=15}} and is increased by {{Range|m=1.5|ft=5}} for 2 points of [[Strength]] above 10.{{Verify}}
| notes = * '''Jump''' has a base range of {{Range|m=4.5|ft=15}} and is increased by {{distance|m=1}} for 2 points of [[Strength]] above 10.
* The [[Encumbered (Condition)|Encumbered]] condition causes jump distance to be halved.
* The [[Encumbered (Condition)|Encumbered]] condition causes jump distance to be halved.
* The range can also be increased by a variety of class features, spells, and items:
* The range can also be increased by a variety of class features, spells, and items:
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{{!}} {{SAI|Advanced Unarmoured Movement}}
{{!}} {{SAI|Advanced Unarmoured Movement}}
{{!}} {{Range|m=6|ft=20}}
{{!}} {{Range|m=6|ft=20}}
{{!}}-
{{!}} {{SAI|Rage: Tiger Heart}}
{{!}} {{Range|m=4.5|ft=15}}
{{!}}-
{{!}}-
{{!}} {{SAI|Remarkable Athlete: Jump}} {{!}}{{!}} rowspan="3" {{!}} {{Range|m=3|ft=10}}
{{!}} {{SAI|Remarkable Athlete: Jump}} {{!}}{{!}} rowspan="3" {{!}} {{Range|m=3|ft=10}}

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