Invoke Duplicity: Difference between revisions

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[[File:Invoke Duplicity Icon 2.png|frameless|right]]
{{ActionPage
[[Category:Class Actions]][[Category:Actions]]
| summary = '''Invoke Duplicity''' is a {{Class|Trickery Domain}} Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
'''Invoke Duplicity''' is a [[Trickery Domain]] [[Cleric]] Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
| description = Summon an illusion to distract your enemies. You and your allies receive {{Advantage}} on [[Attack Rolls]] against a creature if both the attacker and the illusion are within {{C|3m / 10ft}} of it.
 
| image = Invoke Duplicity.webp
== Description ==
| cost = action, chadiv
Summon an illusion to distract your enemies. You and your allies receive {{Advantage}} on [[Attack Rolls]] against a creature if both the attacker and the illusion are within {{C|3m / 10ft}} of that creature.
| concentration = yes
 
| damage =  
== Properties ==
| damage2 =
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] Channel Divinity}}
| recharge =
 
| duration = 10
* {{Range|m=9|ft=10}}
| condition =
* {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate)
| condition duration =
* {{Duration|10}}
| condition save =
* {{Concentration}}
| range m = 9
| range ft = 30
| aoe =
| aoe m =  
| aoe ft =  
| save =
| additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate)
| higherlevels =
| class learns at level 2 = Trickery Domain
| granted by feats =
| notes =
}}

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