Rage: Eagle Heart: Difference between revisions

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[[File:Rage Eagle Heart 2.png|frameless|right]]
{{ActionPage
[[Category:Class Actions]][[Category:Bonus Actions]]
| summary = '''Rage: Eagle Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
'''Rage: Eagle Heart''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
| description = Enter a {{SAI|Rage: Eagle Heart|Rage}} that makes you near untouchable.


== Description ==
You can use {{SAI|Diving Strike}}.
Go into a [[Rage]] that makes you near untouchable. You can use [[Diving Strike]].


Foes also have {{Disadvantage}} on [[Opportunity Attacks]] against you, and you can use [[Dash]] as a bonus action.
Foes also have {{Disadvantage}} on {{SAI|Opportunity Attack|Opportunity Attacks}} against you, and you can use {{SAI|Dash}} as a bonus action.
 
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| image = Rage Eagle Heart.webp
 
| cost = bonus, rage
== Properties ==
| concentration =
{{InfoBlob|{{Action|Bonus}} + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| damage =
 
| damage2 =
''Only available in combat.''
| attack roll =  
 
| recharge =
* {{Range|Self}}
| duration =  
 
| range = self
{| role="presentation" class="wikitable mw-collapsible"
| aoe =
| <strong>[[File:Rage Eagle Heart Condition Icon 3.png|frameless|upright=0.12]] Rage: Eagle Heart</strong>
| aoe m =
|-
| aoe ft =
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
| save =
 
| additional =
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
* Can use [[Dash]] as a bonus action, and foes have {{Disadvantage}} on [[Opportunity Attacks]]
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart
* Also has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| condition = Rage: Eagle Heart
* Cannot cast or concentrate on [[Spells|spells]].
| condition duration = 10
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
| condition2 = Rage Impeded
|}
| condition2 duration = Permanent
| class learns at level 3 = Wildheart
| notes =
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
}}
{{BarbarianNavbox}}

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