Riposte: Difference between revisions

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'''Riposte''' is a [[Battle Master]] Fighter [[Reaction]]. This ability allows the Battle Master to counterattack and deal damage when an enemy misses them with a melee attack.
[[File:Riposte Icon 2.png|frameless|right]]
[[Category:Reactions]]
[[Category:Reactions]]
 
'''Riposte''' is a [[Battle Master]] [[Fighter]] [[Reaction]]. This ability allows the Battle Master to counterattack and deal damage when an enemy misses them with a melee attack.
[[File:Riposte Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 Physical damage. This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed."''</div>
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<div style="text-align:center;">[[File:Reactions Icons.png|25px]] '''Reaction''' [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Die'''</div>
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| Damage = Weapon Damage + <span style="color:#999999">1d8</span>
| Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]]
| Range = Weapon Range (Melee)
}}]]


== Description ==
== Description ==
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== Properties ==
== Properties ==
{{C|[[File:Reactions Icons.png|frameless|25px]] Reaction + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
{{InfoBlob|{{Action|reaction}} + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
 
* Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d8|Physical}}}} (Inherits Weapon Damage Type)
* {{Attack Roll}}
* {{Range|melee}} (Inherits Weapon Range; melee weapons only)


* Damage: Weapon Damage + 1d8 Physical
== At Higher Levels ==
** <code>Weapon Damage + [[File:+1d8 Physical.png|frameless|50px]] <span style="color:#999999">1d8</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code>
When this maneuver is used at [[Battle Master]] level 10, the damage added by the Superiority Die increases to {{DamageText|1d10|Physical}} (not available in Early Access).
* Range: {{C|[[File: Range Icons.png|frameless|upright=0.1]] Weapon Range}}
* [[File:Melee Icons.png|frameless|upright=0.1]] Melee

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