Guide:Hair Mod File Setup: Difference between revisions

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So for Padme's viking braid hair, her .loca.xml would be called p4_viking_braid.loca.xml
So for Padme's viking braid hair, her .loca.xml would be called p4_viking_braid.loca.xml
That way, if someone else happens to make a viking braid, the chances of them also naming their hair "p4_viking_braid" are extremely low, and there's no danger of one of the mods overriding the other.


[[File:Localisation.webp|750px]]
[[File:Localisation.webp|750px]]


In this screenshot, the first underscored (yellow) part labeled 1 is a handle. This is technically the same as a UUID except it has no - and instead has 3 extra random digits and adds a h at the beginning. The second underscored (pink) part labelled 2 is where we write what we want the game to show when the handle is active. For example when it comes to character creation mods, it is what shows up in character creation. This should be the name or description of your hair, e.g. "P4 Viking Braid".
In this screenshot of a .loca file, the first underscored (yellow) part labeled 1 is a handle. This is technically the same as a UUID except it has no - and instead has 3 extra random digits and adds a h at the beginning. The second underscored (pink) part labelled 2 is where we write what we want the game to show when the handle is active. For example when it comes to character creation mods, it is what shows up in character creation. This should be the name or description of your hair, e.g. "P4 Viking Braid".


=== Using Multitool to Generate a Handle ===
=== Using Multitool to Generate a Handle ===

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