Skickpit: Difference between revisions

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98 bytes removed ,  3 January
I just did it after talking to both.
(saving skicpit without combat)
(I just did it after talking to both.)
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Skickpit will initially be just outside the elevator which leads to the [[Shadow-Cursed Lands]], being harassed by [[Ward Magmar]] and [[Ward Pistle]]. The player can later join in with harassing Skickpit, or try to assure him that they are trying to help. This will require a persuasion check, or if the player is [[Wyll]], or a [[paladin]] or [[cleric]] under a good deity, Skickpit will believe them automatically.
Skickpit will initially be just outside the elevator which leads to the [[Shadow-Cursed Lands]], being harassed by [[Ward Magmar]] and [[Ward Pistle]]. The player can later join in with harassing Skickpit, or try to assure him that they are trying to help. This will require a persuasion check, or if the player is [[Wyll]], or a [[paladin]] or [[cleric]] under a good deity, Skickpit will believe them automatically.


Skickpit can be saved without combat by poisoning the "stained cask" near the stairs before climbing. This needs to be done before the conversation with [[Ward Magmar]] and [[Ward Pistle|Ward Pistl]].
Skickpit can be saved without combat by poisoning the "stained cask" near the stairs before climbing.  


If the camp is cleared of Duergar, Skickpit can be told to join the other deep gnomes.
If the camp is cleared of Duergar, Skickpit can be told to join the other deep gnomes.

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