Moonrise Towers: Difference between revisions

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===Main floor===
===Main floor===
The main floor of the towers is directly accessible through the main door at the end of the bridge from [[Reithwin Town]]. In the foyer are several Absolutist pilgrims - [[Iong]], [[Nalira]], [[Taima]], and [[Farimorn]] - Acolyte [[Belub]], and two traders found on the western side: [[Roah Moonglow]] and [[Lann Tarv]].
The main floor of the towers is directly accessible through the main door at the end of the bridge from [[Reithwin Town]]. In the foyer are several Absolutist pilgrims [[Iong|Long]], [[Nalira]], [[Taima]], and [[Farimorn]] with Acolyte [[Belub]].  Also two traders are found on the western side of the room: [[Roah Moonglow]] and [[Lann Tarv]].


Lann Tarv is a bugbear merchant that offers three [[Soul Coin|Soul Coins]] to Karlach, if she is present, on the condition that she hear the stories of the souls first. Relate your feats to Lann Tarv earns the [[Inspiration|Inspirational Event]] '''Uncommon Recognition''' ([[Folk Hero]] background). He sells a number of valuable items, including [[Halberd of Vigilance]], [[Gloves of The Duellist]], [[Fistbreaker Helm]], and [[Sentinel Shield]], with additional stock potentially unlockable after meeting [[Z'rell]] on the First Floor.
Lann Tarv is a bugbear merchant that offers three [[Soul Coin|Soul Coins]] to Karlach, if she is in the party, on the condition that she hears the stories of the souls bound in the coins first. Proving your worth to Lann Tarv through dialogue earns the [[Inspiration|Inspirational Events]] '''Uncommon Recognition''' ([[Folk Hero]] background) as well as '''Notched Armour''' ([[Soldier]] background). He sells a number of valuable items, including [[Halberd of Vigilance]], [[Gloves of The Duellist]], [[Fistbreaker Helm]], and [[Sentinel Shield]], with additional stock potentially unlockable after meeting [[Z'rell]] on the First Floor.


The player can tell Belub to get rid of the 4 pilgrims, who will then order them to scout the perimeter of the war camp. The pilgrims will not survive the shadows and can later be found again as shadow-cursed zombies outside the [[House of Healing Morgue]] ({{Coords|235|12}}).  
The party can tell Belub to get rid of the 4 pilgrims, who will then order them to scout the perimeter of the war camp. The pilgrims will not survive the shadows and can later be found again as shadow-cursed zombies outside the [[House of Healing Morgue]] ({{Coords|235|12}}).  


A side room on the south-eastern side is a sanguine laboratory where [[Araj Oblodra]] is performing experiments on blood.
A side room on the south-eastern side is a sanguine laboratory where [[Araj Oblodra]] is performing experiments on blood.
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====Throne room====
====Throne room====
Continuing south past the foyer is the throne room, where [[Ketheric]] will be judging three goblins and possibly [[Minthara]]. The doors on either side exit out to the sanguine laboratory and stairs to the prison.
Continuing south past the foyer is the throne room, where [[Ketheric]] will be judging three goblins and possibly [[Minthara]]. The doors on the side exit out to the sanguine laboratory to the east and stairs to the prison to the west.


Behind the throne are a set of stairs leading up to the [[#First floor|first floor]]
Behind the throne are a stairs leading up to the [[#First floor|first floor]].


====Kitchen====
====Kitchen====
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Just past the dormitory's exterior door is a cracked wall {{coords|-183|-206}} containing a wooden chest.
Just past the dormitory's exterior door is a cracked wall {{coords|-183|-206}} containing a wooden chest.


On the eastern side, just outside the sanguine laboratory and kitchen is [[Steelclaw]], gleefully playing with a dead mind flayer parasite.
On the eastern side, just outside the sanguine laboratory and kitchen is the cat [[Steelclaw]], gleefully playing with a dead mind flayer parasite.


====Rafters====
====Rafters====
In the foyer, just east of the stairs leading from the main door, is a ladder which can be used to access the rafters.
In the foyer, just east of the stairs leading from the main door, is a ladder which can be used to access the rafters.


Just to the east of the ladder is a cracked wall, which is the source of the "suspicious sounds" noted by Mig. Interacting with the wall allows you to reach into the wall, where a tentacle will grab you. Failing a series of checks (Strength, Dexterity and Sleight of Hand) or doing nothing will lead to the tentacle dragging you to the [[Oubliette]]<nowiki/>beneath the [[Moonrise Towers Prison]] and incurring a {{Condition inline|Dislocated Shoulder}} injury in the process.
Just to the east of the ladder is a [[cracked wall]], which is the source of the "suspicious sounds" noted by Mig. Interacting with the wall allows you to reach into the wall, where a tentacle will grab the arm of the interacting party member. Failing a series of checks (Strength, Dexterity and Sleight of Hand) or doing nothing will lead to the tentacle dragging the party to the [[Oubliette]] beneath the [[Moonrise Towers Prison]] and incurring a {{Condition inline|Dislocated Shoulder}} injury in the process.


On the western side, above the room leading to the prison, are some roots which can be climbed to access a Selûnite bedroom on the first floor.
On the western side, above the room leading to the prison, are some roots which can be climbed to access Isobel's room on the first floor.


===First floor===
===First floor===
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From the top of the stairs, the eastern door leads to a study, then onto [[Balthazar]]'s room.  
From the top of the stairs, the eastern door leads to a study, then onto [[Balthazar]]'s room.  


To the north is a room in the centre of the first floor being patrolled by a zealot and a scrying eye. This room leads to the rooms of Balthazar, Ketheric, and a Selûnite.  
To the north is a room in the centre of the first floor being patrolled by a zealot and a scrying eye. This room leads to the rooms of Balthazar, Ketheric, and Isobel.  


====Balthazar's room====
====Balthazar's room====
This room has several notable items, including a working [[Moonlantern]].
This room has several notable items, including a working [[Moonlantern]].


Near a torture rack is a book case with several "Protruding Books", spotted with a {{Ability check|Perception|10}}. All of the labeled shelves are trapped except for the top right, labeled "Musty Tomes". Interacting with the "Musty Tomes" row will allow access to an "Ancient Altar" next to the shelves. Inserting a [[Heart]] into the altar will open a door into a secret room beyond the bookcase and grant the [[Inspiration|Inspirational Events]] '''Secrets of the Necromancer''' and '''A Little Too Familiar with the Grotesque''' (both [[Sage]] background).
Near a torture rack is a book case with several "Protruding Books", spotted with a {{Ability check|Perception|10}}. All of the labeled shelves are trapped except for the top right, labeled "Musty Tomes". Interacting with the "Musty Tomes" row will allow access to an "Ancient Altar" next to the shelves. Inserting a [[Heart]] into the altar will open a door into a secret room beyond the bookcase and grant the [[Inspiration|Inspirational Events]] '''Secrets of the Necromancer''' and '''A Little Too Familiar with the Grotesque''' (both [[Sage]] background). This room can also be unlocked with various other body part items found throughout the game, including the heads of [[Nere]] and [[Karlach]] and the hand of [[Gale]].


Inside the hidden room is an opulent chest with the [[Coldbrim Hat]]. As well, there is a small work table covered in dead pixies and broken moonlanterns from Balthazar's experiments. If [[Gale]] is in the party, he can use the ritual circle to create a [[Shadow Lantern]], or otherwise destroy it and gain a temporary {{cond|Bless}} from [[Mystra]].
Inside the hidden room is an opulent chest with the [[Coldbrim Hat]]. As well, there is a small work table covered in dead pixies and broken moonlanterns from Balthazar's experiments. If [[Gale]] is in the party, he can use the ritual circle to create a [[Shadow Lantern]], or otherwise destroy it and gain {{cond|Mystra's Benevolence}}, which lasts until the next long rest.


====Ketheric's room====
====Ketheric's room====
This room can be accessed a number of ways: through a metal door on the balcony accessible through Balthazar's room, through the first floor's patrolled centre room, or through the Selûnite room which is accessed by climbing vines from the main floor's rafters.
This room can be accessed a number of ways: through a metal door on the balcony accessible through Balthazar's room, through the first floor's patrolled centre room, or through Isobel's room which is accessed by climbing vines from the main floor's rafters.


The Undead dog [[Squire]] is guarding this room. The player can pass one of several different ability checks to have Squire stand down.
The Undead dog [[Squire]] is guarding this room. The party can pass one of several different ability checks to have Squire stand down.


Beneath some loose planks next to the bed (visible with a Perception check) is the book [[Elder Brain Domination]]. Off to the west is the remnants of a Myrkulite ritual. There are also letters from [[Gortash]] and to [[Balthazar]].
Beneath some loose planks next to the bed (visible with a Perception check) is the book [[Elder Brain Domination]]. Off to the west is the remnants of a Myrkulite ritual. There are also letters from [[Gortash]] and to [[Balthazar]].
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The docks are accessed through heavy oak doors in the prison, or by travelling down under the bridge to Moonrise and east, and jumping over a destroyed bridge at {{coords|-100|-149}}.
The docks are accessed through heavy oak doors in the prison, or by travelling down under the bridge to Moonrise and east, and jumping over a destroyed bridge at {{coords|-100|-149}}.


At the docks, ships are being sent out mysterious cargo, which can be investigated. There are a few Absolutists on the docks: Zealot Renan, Zealot Arden, Adept Bel and Acolyte Marls.  
At the docks, ships are being sent out mysterious cargo, which can be investigated. There are a few Absolutists on the docks: Zealot Renan, Zealot Arden, Adept Bel and Acolyte Marls.
{{SpoilerBox|nograd=1|Asking Acolyte Marls about the cargo can yield an [[Illithid Persuasion]] interaction.  If you follow the wisdom option, he gets agitated by the suppressed memory of the crate contents.  A second {{Ability check|Wisdom|14}} can return him to his ignorant bliss.  Otherwise he goes for a swim. This will prompt more conversation from Arden who may run inside afterwards (temporarily) depending on how your interaction goes.}}


===Notable characters===
===Notable characters===
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==Interactions==
==Interactions==
* [[Mig]] in the dormitory will ask the player to investigate a strange meat-sound coming from the walls. This can be resolved by finding a cracked wall in the rafters.
* [[Mig]] in the dormitory will ask the player to investigate a strange meat-sound coming from the walls. This can be resolved by finding a cracked wall in the rafters.
*[[Steelclaw]] can be found on the southern exterior of the main floor playing with a dead mind flayer parasite. She has a special interaction for [[Dark Urge]] players.
* [[Steelclaw]] can be found on the southern exterior of the main floor playing with a dead mind flayer parasite. She has a special interaction for [[Dark Urge]] players.
*After meeting [[Z'rell]] for the first time, she will give the player a key and access to [[Balthazar]]'s room to obtain a [[Moonlantern]], provided they do not say they have already met him.
* After meeting [[Z'rell]] for the first time, she will give the party a key and access to [[Balthazar]]'s room to obtain a [[Moonlantern]], provided they do not say they have already met him.
* Asking Acolyte Marls at the docks about the cargo can yield an [[Illithid Persuasion]] interaction.  If you follow the wisdom option, he gets agitated by the suppressed memory of the crate contents.  A second {{Ability check|Wisdom|14}} can return him to his ignorant bliss.  Otherwise he goes for a swim. This will prompt more conversation from Arden who may run inside afterwards (temporarily) depending on how your interaction goes.


==History==
==History==
{{SpoilerWarning|act=2}}
 
Originally built by the Thorm family architect, Moonrise Towers was a symbol of devotion to the moonmaiden [[Selûne]]. The tower was commanded by [[Ketheric Thorm]], who lived there with his wife Melodia and daughter [[Isobel]].
Originally built by the Thorm family architect, Moonrise Towers was a symbol of devotion to the moonmaiden [[Selûne]]. The tower was commanded by [[Ketheric Thorm]], who lived there with his wife Melodia and his daughter [[Isobel]].


After both Melodia and Isobel's deaths, Ketheric turned to [[Shar]], the Lady of Loss. In her name, he raised an army of [[Dark Justiciar]]s and set them against the surrounding lands and as far as the [[Grymforge]]. Ketheric's forces were eventually defeated by the allied [[Harpers]] and [[Emerald Grove]] druids, as well from a pact made by the architect which enlisted help from the orthon [[Yurgir]].
After both Melodia and Isobel's deaths, Ketheric turned to [[Shar]], the Lady of Loss. In her name, he raised an army of [[Dark Justiciar]]s and set them against the surrounding lands and as far as the [[Grymforge]]. Ketheric's forces were eventually defeated by the allied [[Harpers]] and [[Emerald Grove]] druids, as well from a pact made by the architect which enlisted help from the orthon [[Yurgir]].


Before Ketheric could be brought to justice, he released the [[shadow curse]]. This curse caused immense damage and death across the land, persisting for the following century.
Before Ketheric could be brought to justice, he released the [[shadow curse]]. This curse caused immense damage and death across the land, persisting for the following century.


During the fifteenth century, Myrkul appeared to Ketheric, promising him his greatest desire of Isobel returned to life. For this, Ketheric sacrificed his body and soul, and became Myrkul's chosen. Moonrise Towers was reclaimed in Myrkul's name, and became the seat of power of the [[Cult of the Absolute]], lead by him and two fellow chosen of the [[Dead Three]].
During the fifteenth century, Myrkul appeared to Ketheric, promising him his greatest desire of Isobel returned to life. For this, Ketheric sacrificed his body and soul, and became Myrkul's chosen. Moonrise Towers was reclaimed in Myrkul's name, and became the seat of power of the [[Cult of the Absolute]], lead by him and two fellow chosen of the [[Dead Three]].

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