Status groups: Difference between revisions

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Added Under construction template and linked status group pages
(Created page with "'''Status groups''' are groups a condition may belong to. Status groups can define certain behavior for the conditions or simply be used as markers for interaction. For example SG_FreezeDuration prevents a condition from losing it's duration over time, while SG_Cursed marks a condition for things like {{SAI|Remove Curse}}. Here is a list of all Status Groups. Click the links for their main pages containing all conditions that are part of them and everything...")
 
(Added Under construction template and linked status group pages)
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{{Under construction}}
'''Status groups''' are groups a [[condition]] may belong to. Status groups can define certain behavior for the conditions or simply be used as markers for interaction. For example [[SG_FreezeDuration]] prevents a condition from losing it's duration over time, while [[SG_Cursed]] marks a condition for things like {{SAI|Remove Curse}}.
'''Status groups''' are groups a [[condition]] may belong to. Status groups can define certain behavior for the conditions or simply be used as markers for interaction. For example [[SG_FreezeDuration]] prevents a condition from losing it's duration over time, while [[SG_Cursed]] marks a condition for things like {{SAI|Remove Curse}}.


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! Value                          !! Description
! Value                          !! Description
|-
|-
| SG_None || {{:SG_None}}
| [[SG_None]] || {{:SG_None}}
|-
|-
| SG_Condition || {{:SG_Condition}}
| [[SG_Condition]] || {{:SG_Condition}}
|-
|-
| SG_Blinded || {{:SG_Blinded}}
| [[SG_Blinded]] || {{:SG_Blinded}}
|-
|-
| SG_Charmed || {{:SG_Charmed}}
| [[SG_Charmed]] || {{:SG_Charmed}}
|-
|-
| SG_Cursed || {{:SG_Cursed}}
| [[SG_Cursed]] || {{:SG_Cursed}}
|-
|-
| SG_Disease || {{:SG_Disease}}
| [[SG_Disease]] || {{:SG_Disease}}
|-
|-
| SG_Exhausted || {{:SG_Exhausted}}
| [[SG_Exhausted]] || {{:SG_Exhausted}}
|-
|-
| SG_Frightened || {{:SG_Frightened}}
| [[SG_Frightened]] || {{:SG_Frightened}}
|-
|-
| SG_Incapacitated || {{:SG_Incapacitated}}
| [[SG_Incapacitated]] || {{:SG_Incapacitated}}
|-
|-
| SG_Invisible || {{:SG_Invisible}}
| [[SG_Invisible]] || {{:SG_Invisible}}
|-
|-
| SG_Poisoned || {{:SG_Poisoned}}
| [[SG_Poisoned]] || {{:SG_Poisoned}}
|-
|-
| SG_Prone || {{:SG_Prone}}
| [[SG_Prone]] || {{:SG_Prone}}
|-
|-
| SG_Restrained || {{:SG_Restrained}}
| [[SG_Restrained]] || {{:SG_Restrained}}
|-
|-
| SG_Stunned || {{:SG_Stunned}}
| [[SG_Stunned]] || {{:SG_Stunned}}
|-
|-
| SG_Unconscious || {{:SG_Unconscious}}
| [[SG_Unconscious]] || {{:SG_Unconscious}}
|-
|-
| SG_Surface || {{:SG_Surface}}
| [[SG_Surface]] || {{:SG_Surface}}
|-
|-
| SG_Polymorph || {{:SG_Polymorph}}
| [[SG_Polymorph]] || {{:SG_Polymorph}}
|-
|-
| SG_Paralyzed || {{:SG_Paralyzed}}
| [[SG_Paralyzed]] || {{:SG_Paralyzed}}
|-
|-
| SG_Light || {{:SG_Light}}
| [[SG_Light]] || {{:SG_Light}}
|-
|-
| SG_Disguise || {{:SG_Disguise}}
| [[SG_Disguise]] || {{:SG_Disguise}}
|-
|-
| SG_Possessed || {{:SG_Possessed}}
| [[SG_Possessed]] || {{:SG_Possessed}}
|-
|-
| SG_Petrified || {{:SG_Petrified}}
| [[SG_Petrified]] || {{:SG_Petrified}}
|-
|-
| SG_Polymorph_BeastShape || {{:SG_Polymorph_BeastShape}}
| [[SG_Polymorph_BeastShape]] || {{:SG_Polymorph_BeastShape}}
|-
|-
| SG_Polymorph_BeastShape_NPC || {{:SG_Polymorph_BeastShape_NPC}}
| [[SG_Polymorph_BeastShape_NPC]] || {{:SG_Polymorph_BeastShape_NPC}}
|-
|-
| SG_Poisoned_Story_Removable || {{:SG_Poisoned_Story_Removable}}
| [[SG_Poisoned_Story_Removable]] || {{:SG_Poisoned_Story_Removable}}
|-
|-
| SG_Poisoned_Story_Nonremovable || {{:SG_Poisoned_Story_Nonremovable}}
| [[SG_Poisoned_Story_Nonremovable]] || {{:SG_Poisoned_Story_Nonremovable}}
|-
|-
| SG_Charmed_Subtle || {{:SG_Charmed_Subtle}}
| [[SG_Charmed_Subtle]] || {{:SG_Charmed_Subtle}}
|-
|-
| SG_Helpable_Condition || {{:SG_Helpable_Condition}}
| [[SG_Helpable_Condition]] || {{:SG_Helpable_Condition}}
|-
|-
| SG_Rage || {{:SG_Rage}}
| [[SG_Rage]] || {{:SG_Rage}}
|-
|-
| SG_Taunted || {{:SG_Taunted}}
| [[SG_Taunted]] || {{:SG_Taunted}}
|-
|-
| SG_Approaching || {{:SG_Approaching}}
| [[SG_Approaching]] || {{:SG_Approaching}}
|-
|-
| SG_Dominated || {{:SG_Dominated}}
| [[SG_Dominated]] || {{:SG_Dominated}}
|-
|-
| SG_Fleeing || {{:SG_Fleeing}}
| [[SG_Fleeing]] || {{:SG_Fleeing}}
|-
|-
| SG_Confused || {{:SG_Confused}}
| [[SG_Confused]] || {{:SG_Confused}}
|-
|-
| SG_Mad || {{:SG_Mad}}
| [[SG_Mad]] || {{:SG_Mad}}
|-
|-
| SG_DetectThoughts || {{:SG_DetectThoughts}}
| [[SG_DetectThoughts]] || {{:SG_DetectThoughts}}
|-
|-
| SG_DifficultTerrain || {{:SG_DifficultTerrain}}
| [[SG_DifficultTerrain]] || {{:SG_DifficultTerrain}}
|-
|-
| SG_ScriptedPeaceBehaviour || {{:SG_ScriptedPeaceBehaviour}}
| [[SG_ScriptedPeaceBehaviour]] || {{:SG_ScriptedPeaceBehaviour}}
|-
|-
| SG_DropForNonMutingDialog || {{:SG_DropForNonMutingDialog}}
| [[SG_DropForNonMutingDialog]] || {{:SG_DropForNonMutingDialog}}
|-
|-
| SG_HexbladeCurse || {{:SG_HexbladeCurse}}
| [[SG_HexbladeCurse]] || {{:SG_HexbladeCurse}}
|-
|-
| SG_WeaponCoating || {{:SG_WeaponCoating}}
| [[SG_WeaponCoating]] || {{:SG_WeaponCoating}}
|-
|-
| SG_Doppelganger || {{:SG_Doppelganger}}
| [[SG_Doppelganger]] || {{:SG_Doppelganger}}
|-
|-
| SG_CanBePickedUp || {{:SG_CanBePickedUp}}
| [[SG_CanBePickedUp]] || {{:SG_CanBePickedUp}}
|-
|-
| SG_Drunk || {{:SG_Drunk}}
| [[SG_Drunk]] || {{:SG_Drunk}}
|-
|-
| SG_Sleeping || {{:SG_Sleeping}}
| [[SG_Sleeping]] || {{:SG_Sleeping}}
|-
|-
| SG_RemoveOnRespec || {{:SG_RemoveOnRespec}}
| [[SG_RemoveOnRespec]] || {{:SG_RemoveOnRespec}}
|-
|-
| SG_Ignore_AOO || {{:SG_Ignore_AOO}}
| [[SG_Ignore_AOO]] || {{:SG_Ignore_AOO}}
|}
|}

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