SG Cursed

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SG_Cursed is a status group.

List of conditions in SG_Cursed[edit source]

Condition Effects

A Clown in Town (Condition) A Clown in Town

  • Rue the day you crossed a fey. You were cruel to Dolly Thrice; now you'll have to pay the price.
  • This condition can only be obtained by smashing the Moonlantern held by Kar'niss.
  • Applies clown makeup to the victim.

Baleful Knowledge (Condition) Baleful Knowledge

Broken Promises (Condition) Broken Promises

Castigated By Divinity (Condition) Castigated By Divinity

  • Affected entity is cursed by transgressed and irritable gods. When it falls unconscious, it immediately dies. Moreover, when it dies, a terrible envoy of the offended deity is conjured from the entity's corpse.

Cheater's Folly (Condition) Cheater's Folly

  • Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.

Curse of Regret (Condition) Curse of Regret

  • Takes 1d4+Spellcasting ModifierDamage TypesPsychic every turn, and is vulnerable to Psychic damage. Deal damage to remove this condition.

Cursed Skull (Condition) Cursed Skull

Cursed: Additional Damage (Condition) Cursed: Additional Damage

  • Receives an additional 1d8Damage TypesNecrotic damage from the spellcaster's attacks or spells.

Cursed: Attack Disadvantage (Condition) Cursed: Attack Disadvantage

Cursed: Charisma (Condition) Cursed: Charisma

Cursed: Constitution (Condition) Cursed: Constitution

Cursed: Dexterity (Condition) Cursed: Dexterity

Cursed: Dread (Condition) Cursed: Dread

Cursed: Intelligence (Condition) Cursed: Intelligence

Cursed: Strength (Condition) Cursed: Strength

Cursed: Wisdom (Condition) Cursed: Wisdom

Faltering Will (Condition) Faltering Will

Haunting Aura (Condition) Haunting Aura

Hellfire Curse (Condition) Hellfire Curse

Hexed: Charisma (Condition) Hexed: Charisma

Hexed: Constitution (Condition) Hexed: Constitution

Hexed: Dexterity (Condition) Hexed: Dexterity

Hexed: Intelligence (Condition) Hexed: Intelligence

Hexed: Strength (Condition) Hexed: Strength

Hexed: Wisdom (Condition) Hexed: Wisdom

Insanity's Kiss (Condition) Insanity's Kiss

  • Hostile to all other creatures for the condition's duration.

Life Drain (Condition) Life Drain

Hit point maximum reduced by 2d8. Creature will die if its hit point maximum is reduced to 0.

Lost Time (Condition) Lost Time

Lover's Avarice (Condition) Lover's Avarice

  • Wisdom is indefinitely reduced by 1.

Mummy Rot (Condition) Mummy Rot

  • Your maximum hit points is reduced by 8. You cannot be healed.

Sapping Curse (Condition) Sapping Curse

This cursed energy drains vitality of anyone who dares get closer.

  • Any creature within range of the affected entity gains the condition Vitality Drain Vitality Drain, and takes 4d6+4Damage TypesNecrotic per turn. Take half damage on succeeding DC Wisdom saving throw.
  • Target is cursed.

Shadow Possession (Condition) Shadow Possession

  • Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4Damage TypesNecrotic damage.

Shar-Stricken (Condition) Shar-Stricken

  • The Lady of Loss Hexes Hexes you, causing a temporary lapse in your agility.

Sinister Seal (Condition) Sinister Seal

Dark energy envelops this door.

Soulnumbed (Condition) Soulnumbed

Spell Rot (Condition) Spell Rot

  • Unless you are Undead, each time you cast a spell you receive 2d6 Damage TypesNecrotic damage per spell level.

Stolen Vigour (Condition) Stolen Vigour

Strength Drain (Condition) Strength Drain

  • A shadow has drained the affected entity's Strength by 3.

Tharchiate Withering (Condition) Tharchiate Withering

Tyrannical Curse (Condition) Tyrannical Curse

  • Bane's fist will fall at the end of the affected entity's next turn unless the curse is removed, dealing 20d10Damage TypesForce to the target area giving nearby Banites Tyrant's Edict Tyrant's Edict.

Whispers of Madness (Condition) Whispers of Madness

Wilted Dreams (Condition) Wilted Dreams

  • The target takes 3d6Damage TypesPsychic damage during next Long Rest.