The Wizard of Waterdeep: Difference between revisions

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(Using Knock to open the Karsus vault was tested and worked as of December 2023, though this may change later.)
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==== Recruiting Gale ====
==== Recruiting Gale ====
[[File:Gale Recruitment Hand.jpg|thumb|Gale needs a hand.]]
[[File:Gale Recruitment Hand.jpg|thumb|Gale needs a hand.]]
Gale can be recruited after the [[Prologue]] is completed and the party has washed up on the [[Ravaged Beach]]. Gale is northeast of the Nautiloid wreckage, trapped in a purple portal - an [[Ancient Sigil Circle]] (X:224, Y:326). A hand pops out of the portal, asking for help. Choose to grab the hand and pull with a Strength check (DC 15) to free the mysterious individual from the trap. Warlocks can use a Charisma check to attune with the sigil’s magic, but a Strength check is still required to free Gale.
Gale can be recruited after the [[Prologue]] is completed and the party has washed up on the [[Ravaged Beach]]. Gale is northeast of the Nautiloid wreckage, trapped in a purple portal - an [[Ancient Sigil Circle]] {{Coords|224|326}}. A hand pops out of the portal, asking for help. Choose to grab the hand and pull with a Strength check (DC 15) to free the mysterious individual from the trap. Warlocks can use a Charisma check to attune with the sigil’s magic, but a Strength check is still required to free Gale.
The man who pops out of the portal introduces himself as Gale of Waterdeep. He recognizes the party as fellow captives of the Nautiloid and suggests that they travel together to try to cure their tadpole affliction.
The man who pops out of the portal introduces himself as Gale of Waterdeep. He recognizes the party as fellow captives of the Nautiloid and suggests that they travel together to try to cure their tadpole affliction.


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* [[Gloves of Missile Snaring]] - Sold by [[Arron]] in the [[Druid Grove]]
* [[Gloves of Missile Snaring]] - Sold by [[Arron]] in the [[Druid Grove]]
* [[Amulet of Selûne's Chosen]] – In the Shattered Sanctum in a locked room above Dror Ragzlin’s throne.
* [[Amulet of Selûne's Chosen]] – In the Shattered Sanctum in a locked room above Dror Ragzlin’s throne.
* [[The Watcher%27s Guide]] - Found in a trapped sarcophagus in the Dank Crypt (X:-293, Y:-323)
* [[The Watcher%27s Guide]] - Found in a trapped sarcophagus in the Dank Crypt {{Coords|-293|-323}}
* [[The Joltshooter]] / [[The Sparky Points]] / [[The Spellsparkler]]  - Reward for rescuing [[Counsellor Florrick]] from the burning inn of [[Waukeen%27s Rest]]
* [[The Joltshooter]] / [[The Sparky Points]] / [[The Spellsparkler]]  - Reward for rescuing [[Counsellor Florrick]] from the burning inn of [[Waukeen%27s Rest]]
* [[Amulet of the Unworthy]] - Carried by a Minotaur wandering the Underdark
* [[Amulet of the Unworthy]] - Carried by a Minotaur wandering the Underdark
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==== The weary traveler ====
==== The weary traveler ====
[[File:Elminster Charm Gale Quest.jpg|thumb|Elminster temporarily fixes Gale's need to consume magical artefacts.]]
[[File:Elminster Charm Gale Quest.jpg|thumb|Elminster temporarily fixes Gale's need to consume magical artefacts.]]
A Weary Traveler (X:-132, Y:-161) is on the Rosymorn Monastery Trail which leads to the Shadow-Cursed Lands. If the party skips the Mountain Pass, he instead appears within the Shadow-Cursed Lands near the elevator which leads down to [[Grymforge]]. If the player avoids the Weary Traveler at the earlier 2 locations, he will appear on the stone bridge right in front of [[Moonrise Towers]], close to the [[Waypoint]]. The old man asks to see Gale and, if Gale is in the party, he is identified as the great wizard [[Elminster Aumar]]. Elminster is an emissary of Mystra, seeking Gale to relay a message to him and a special charm. He firsts asks if he can rest at camp first and get a proper meal, to which he can be met at camp immediately or at a later time.
A Weary Traveler {{Coords|-132|-161}} is on the Rosymorn Monastery Trail which leads to the Shadow-Cursed Lands. If the party skips the Mountain Pass, he instead appears within the Shadow-Cursed Lands near the elevator which leads down to [[Grymforge]]. If the player avoids the Weary Traveler at the earlier 2 locations, he will appear on the stone bridge right in front of [[Moonrise Towers]], close to the [[Waypoint]]. The old man asks to see Gale and, if Gale is in the party, he is identified as the great wizard [[Elminster Aumar]]. Elminster is an emissary of Mystra, seeking Gale to relay a message to him and a special charm. He firsts asks if he can rest at camp first and get a proper meal, to which he can be met at camp immediately or at a later time.


Once at camp, Elminster states that the Cult of the Absolute has been watched by Mystra, who believes it to be a threat to the Weave and the fabric of reality itself. Gale is the one person who can stop it, by detonating his Netherese Orb in the heart of the Absolute. If Gale sacrifices himself, he will have redeemed himself in the eyes of Mystra. Elminster also casts a charm on Gale, granting him control over the Orb. He is able to detonate it at will. With the message imparted, Elminster wishes Gale and the party the best of luck in defeating the Absolute and departs.
Once at camp, Elminster states that the Cult of the Absolute has been watched by Mystra, who believes it to be a threat to the Weave and the fabric of reality itself. Gale is the one person who can stop it, by detonating his Netherese Orb in the heart of the Absolute. If Gale sacrifices himself, he will have redeemed himself in the eyes of Mystra. Elminster also casts a charm on Gale, granting him control over the Orb. He is able to detonate it at will. With the message imparted, Elminster wishes Gale and the party the best of luck in defeating the Absolute and departs.
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Gale suggests the party should visit a magic shop, [[Sorcerous Sundries]] – the finest book collection this side of Candlekeep. He believes that the crown holds powerful Netherese magic, much more so than the scraps of magic that are typically left in Netherese artefacts. Sorcerous Sundries may have books on Netheril and Karsus’ Folly that can illuminate what the crown is.
Gale suggests the party should visit a magic shop, [[Sorcerous Sundries]] – the finest book collection this side of Candlekeep. He believes that the crown holds powerful Netherese magic, much more so than the scraps of magic that are typically left in Netherese artefacts. Sorcerous Sundries may have books on Netheril and Karsus’ Folly that can illuminate what the crown is.


Sorcerous Sundries (X:-15, Y:-68) is in the [[Lower City]], southwest of the Baldur’s Mouth building and southeast of the Lower City Central Wall Waypoint. One the ground floor in the eastern area of the shop is a bookseller, [[Tolna Tome-Monger]]. Ask her if she has a book on a Netherese Crown. She insists that the party whispers – yelling causes the books around Tolna to explode and she refuses to speak to the party. If the party whispers the request, she’ll mention [[The Annals of Karsus|The Annals of Karsus: A Netherese Folly]]. Tolna states that the book is locked up in the vaults and cannot be read or bought, as the subject is too sensitive for most people. She can be persuaded, deceived, or intimidated into revealing that the key to the basement is in her office.
Sorcerous Sundries {{Coords|-15|-68}} is in the [[Lower City]], southwest of the Baldur’s Mouth building and southeast of the Lower City Central Wall Waypoint. One the ground floor in the eastern area of the shop is a bookseller, [[Tolna Tome-Monger]]. Ask her if she has a book on a Netherese Crown. She insists that the party whispers – yelling causes the books around Tolna to explode and she refuses to speak to the party. If the party whispers the request, she’ll mention [[The Annals of Karsus|The Annals of Karsus: A Netherese Folly]]. Tolna states that the book is locked up in the vaults and cannot be read or bought, as the subject is too sensitive for most people. She can be persuaded, deceived, or intimidated into revealing that the key to the basement is in her office.


[[File:Sorcerous Sundries Clasped Book Quest.jpg|thumb|The clasped book opens a portal.]]
[[File:Sorcerous Sundries Clasped Book Quest.jpg|thumb|The clasped book opens a portal.]]
Go up the stairs, where there is a metal door to the north (X:12, Y:-79). Lockpick it (DC 15) and avoid the enchanted armours, who are guarding the top floor. [[Greater Invisibility]] is immensely helpful in sneaking into the room undetected, and the door can be shut behind the party to avoid the armour noticing anything is amiss.  
Go up the stairs, where there is a metal door to the north {{Coords|12|-79}}. Passing a {{Ability Check|Sleight of Hand|15}} to avoid the enchanted armours, who are guarding the top floor. [[Greater Invisibility]] is immensely helpful in sneaking into the room undetected, and the door can be shut behind the party to avoid the armour noticing anything is amiss.  


Interact with the Clasped Book on the bookcase to open up a portal. This is the Sorcerous Sundries Basement. Once inside, open the door to enter a hallway with a locked door, which leads to the vaults. The inner door needs to be lockpicked (DC 15). Be warned that the vault is heavily trapped with pressure plates (all DC 10) which can cause many deadly explosive traps to trigger if the party isn’t careful.
Interact with the Clasped Book on the bookcase to open up a portal. This is the Sorcerous Sundries Basement. Once inside, open the door to enter a hallway with a locked door, which leads to the vaults. The inner door can be opened with a {{Ability Check|Sleight of Hand|15}}. Be warned that the vault is heavily trapped with pressure plates (all DC 10) which can cause many deadly explosive traps to trigger if the party isn’t careful.
There are three doors – Elminster, Silverhand, and Karsus. However, only Silverhand is available at first. Go through the door and the party is transported to another room with a set of doors. Follow the combinations to unlock a room with a lever that unlocks the vaults:
There are three doors – Elminster, Silverhand, and Karsus. However, only Silverhand is available at first. Go through the door and the party is transported to another room with a set of doors. Follow the combinations to unlock a room with a lever that unlocks the vaults:
* Path to the Karsus Vault: Silverhand – Abjuration - Silver
* Path to the Karsus Vault: Silverhand – Abjuration - Silver
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==== Audience with Mystra ====
==== Audience with Mystra ====
[[File:Gale Mystra Conversation Quest.jpg|thumb|Gale speaks to Mystra, face to face.]]
[[File:Gale Mystra Conversation Quest.jpg|thumb|Gale speaks to Mystra, face to face.]]
Mystra is waiting at the [[Stormshore Tabernacle]] (X:102, Y:-19), just west of the Basilisk Gate Waypoint. There is a statue of Mystra that has been magically charged with a teleportation link. Gale only has to will it, and he’ll be face to face with Mystra. Before departing, Gale asks for some words of wisdom, to which the party can encourage reconciliation with Mystra, tell him he owes her nothing, or simply tell him to keep his cards close to his chest.
Mystra is waiting at the [[Stormshore Tabernacle]] {{Coords|102|-19}}, just west of the Basilisk Gate Waypoint. There is a statue of Mystra that has been magically charged with a teleportation link. Gale only has to will it, and he’ll be face to face with Mystra. Before departing, Gale asks for some words of wisdom, to which the party can encourage reconciliation with Mystra, tell him he owes her nothing, or simply tell him to keep his cards close to his chest.


Mystra informs Gale that the piece of Weave he sought to return to her was actually a part of the Karsite Weave and it carries with it Karsus’ relentless desire for ambition. It will never be sated. Mystra has kept it from killing Gale by temporarily allowing it to feed on the true Weave. Mystra implores Gale to return the Crown of Karsus to her as it is an incredibly dangerous artefact, and says she will cure him of his condition if he complies. Returning the Crown to her would mean becoming her Chosen once again. Gale leaves the conversation unsure, saying he has much to think about.
Mystra informs Gale that the piece of Weave he sought to return to her was actually a part of the Karsite Weave and it carries with it Karsus’ relentless desire for ambition. It will never be sated. Mystra has kept it from killing Gale by temporarily allowing it to feed on the true Weave. Mystra implores Gale to return the Crown of Karsus to her as it is an incredibly dangerous artefact, and says she will cure him of his condition if he complies. Returning the Crown to her would mean becoming her Chosen once again. Gale leaves the conversation unsure, saying he has much to think about.
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==== Facing the Netherbrain ====
==== Facing the Netherbrain ====
While facing the Netherbrain in [[Confront the Elder Brain]], if Gale is in the party, there is a chance to confer with him on what to do once they have arrived on top the brain. Right before climbing the brainstem to the brain, the party realizes that they need not confront the brain at all. Gale can simply use his Netherese Orb to destroy the Crown and the brain in one fell swoop. Gale notices the hesitation and asks what’s the matter. Gale’s question can either be dismissed as nothing, or a choice can be made – "Wait. We could end this now if you unleashed the orb." Gale hesitates, but can be persuaded to detonate the Orb (DC 30). This check can be bypassed if, during the conversation with [[The Emperor]] about becoming a [[Mind flayer]], you request a moment to think and address Gale. He will then offer to willingly sacrifice himself and you can accept. If Gale is successfully persuaded or you accept his offer, he teleports the party away, then climbs the brainstem by himself. Gale stabs himself in the chest and detonates the Orb, sacrificing himself and destroying the brain in the process.
While facing the Netherbrain in [[Confront the Elder Brain]], if Gale is in the party, there is a chance to confer with him on what to do once they have arrived on top the brain. Right before climbing the brainstem to the brain, the party realizes that they need not confront the brain at all. Gale can simply use his Netherese Orb to destroy the Crown and the brain in one fell swoop. Gale notices the hesitation and asks what’s the matter. Gale’s question can either be dismissed as nothing, or a choice can be made – "Wait. We could end this now if you unleashed the orb." Gale hesitates, but will detonate the orb with a {{Ability Check|Persuasion|30}}. This check can be bypassed if, during the conversation with [[The Emperor]] about becoming a [[Mind flayer]], you request a moment to think and address Gale. He will then offer to willingly sacrifice himself and you can accept. If Gale is successfully persuaded or you accept his offer, he teleports the party away, then climbs the brainstem by himself. Gale stabs himself in the chest and detonates the Orb, sacrificing himself and destroying the brain in the process.


Otherwise, the battle commences as normal and the party defeats the Netherbrain without the orb. In this case, after the brain’s defeat, Gale remarks that the crown has sunk into the River Chionthar. He’ll need to fish it up, but first his wishes to go to a tavern and celebrate their victory. Gale can be persuaded to turn over the crown to Mystra and become her Chosen once again, or pursue the crown himself in the hopes of becoming a god.
Otherwise, the battle commences as normal and the party defeats the Netherbrain without the orb. In this case, after the brain’s defeat, Gale remarks that the crown has sunk into the River Chionthar. He’ll need to fish it up, but first his wishes to go to a tavern and celebrate their victory. Gale can be persuaded to turn over the crown to Mystra and become her Chosen once again, or pursue the crown himself in the hopes of becoming a god.

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