Overgrown Ruins: Difference between revisions

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→‎Shrine of Jergal: ability checks
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====Shrine of Jergal====
====Shrine of Jergal====
Behind heavy oak doors to the north lies a large, overgrown chamber centered around an imposing, skeletal statue. A successful [[Religion]] check (DC: 15) identifies the statue as Jergal, the divine scribe and former greater deity of death. There is a hidden button to the west of the statue at {{Coords|298|-232}}; a [[Perception]] check (DC: 7) highlights the button, but is not necessary to reveal it. When pressed, a secret door beside the button will open and the skeletons in the room (four [[Entombed Scribe]]s and one [[Entombed Warrior]]) will come to life and attack the party.
Behind heavy oak doors to the north lies a large, overgrown chamber centered around an imposing, skeletal statue. A {{Ability Check|Religion|15}} identifies the statue as Jergal, the divine scribe and former greater deity of death. There is a hidden button to the west of the statue at {{Coords|298|-232}}; a {{Ability Check|Perception|7}} highlights the button, but is not necessary to reveal it. When pressed, a secret door beside the button will open and the skeletons in the room (four [[Entombed Scribe]]s and one [[Entombed Warrior]]) will come to life and attack the party.
* The enemies can be disarmed before triggering the fight by looting their weapons. This is more useful against the warrior, as the scribes will rarely attack with their staves.
* The enemies can be disarmed before triggering the fight by looting their weapons. This is more useful against the warrior, as the scribes will rarely attack with their staves.
* Attempting to manipulate the skeleton's positions by picking up or moving the bodies will instantly trigger combat.
* Attempting to manipulate the skeleton's positions by picking up or moving the bodies will instantly trigger combat.

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