Squire: Difference between revisions

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If the player lets Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odor is "wrong." The skeletal dog subsequently inquires into the player's motives. The player can report that they "only want to stop the Absolute," to which Squire says his loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully.
If the player lets Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odor is "wrong." The skeletal dog subsequently inquires into the player's motives. The player can report that they "only want to stop the Absolute," to which Squire says his loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully.


Alternatively, Squire can be pacified using a [[Persuasion]] or [[Intimidation]] ability check.{{NavCreatures}}
Alternatively, Squire can be pacified using a [[Persuasion]] or [[Intimidation]] ability check.
 
If the interacting character carries {{RarityItem|Scratch's Ball}}, they can let Squire sniff the ball. He will recognize that the ball isn't his, but wistfully remark that whichever dog owns the ball seems comfortable and happy.{{NavCreatures}}
[[Category:Undead]]
[[Category:Undead]]
[[Category:Dogs]]
[[Category:Dogs]]
[[Category:Characters in Act 2]]
[[Category:Characters in Act 2]]

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