List of features and items that affect saving throws: Difference between revisions

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*{{MdRarityItem|Flawed Helldusk Helmet}} - Saves against spells +2. Constitution saves +1
*{{MdRarityItem|Flawed Helldusk Helmet}} - Saves against spells +2. Constitution saves +1
*{{MdRarityItem|Helldusk Helmet}} - Saves against spells +2
*{{MdRarityItem|Helldusk Helmet}} - Saves against spells +2
*{{MdRarityItem|Gloves of Soul Catching}} - [[Soul Catching]]: Gain a +5 bonus to the next save after an unarmed hit, if [[Soul Catching Prowess]] was chosen ({{recharge|Per turn}})
*{{MdRarityItem|Gloves of Soul Catching}} - [[Soul Catching]]: Gain a +5 bonus to the next saving throw after an unarmed hit, if [[Soul Catching Prowess]] was chosen ({{recharge|Per turn}})
*{{MdRarityItem|Cerebral Citadel Gloves}} - {{cond|Charmed|Charm}} or {{cond|Frightened|Frighten}} a target to gain a 1d4 bonus to saves for 3 turns. Strength saves +1
*{{MdRarityItem|Cerebral Citadel Gloves}} - {{cond|Charmed|Charm}} or {{cond|Frightened|Frighten}} a target to gain a 1d4 bonus to saves for 3 turns. Strength saves +1
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Sing]] grants all allies within 6 m / 20 ft radius a 1d4 bonus to Charisma, Wisdom, and Intelligence saves for 5 turns ({{recharge|short rest}})
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Sing]] grants all allies within 6 m / 20 ft radius a 1d4 bonus to Charisma, Wisdom, and Intelligence saves for 5 turns ({{recharge|short rest}})

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