Feats: Difference between revisions

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(Use consistent wording for ability score improvements)
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| image = Passive Feature Generic Icon.png
| image = Passive Feature Generic Icon.png
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'''Feats''' are features that grant a character unique improvements. All classes select one feat at levels 4, 8 and 12 each, with [[fighter|fighters]] and [[rogue|rogues]] selecting an additional feat at levels 6 and 10, respectively.
'''Feats''' are features that grant a character unique improvements. All classes select one feat at levels 4, 8 and 12 each. [[Fighter|Fighters]] select an additional feat at level 6; [[Rogue|rogues]] select an additional feat at level 10.


See  [[D&D 5e feat changes]] for an overview of difference between feats in ''5e D&D'' and ''Baldur's Gate 3''.
See  [[D&D 5e feat changes]] for an overview of difference between feats in ''5e D&D'' and ''Baldur's Gate 3''.
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* Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20.
* Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20.
* You gain [[Proficiency#Expertise|expertise]] in [[Deception]] and [[Performance]].
* You gain [[Proficiency#Expertise|expertise]] in [[Deception]] and [[Performance]].
| rows = 2
| notes =
* Despite not being mentioned in the tooltip, the character also gains proficiency in these 2 skills if they didn't have those proficiencies yet
| rows = 4
}}
}}
{{table feat
{{table feat
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| feature1 = Alert
| feature1 = Alert
| description1 =
| description1 =
* You gain a +5 bonus to [[initiative]] and can't be {{cond|Surprised}}
* You gain a +5 bonus to [[initiative]] and can't be {{cond|Surprised}}.
| rows = 2
| rows = 2
}}  
}}  
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| description3 =
| description3 =
| notes =  
| notes =  
* Charger: Weapon attack uses {{Action|both}}, moves up to 9m, and makes a melee attack with +5 damage.
* Charger: Weapon attack uses {{Action|both}}, moves up to 9 m / 30 ft, and makes a melee attack with +5 damage.
** This counts as a single weapon attack, and benefits from [[Extra Attack]].
** This counts as a single weapon attack, and benefits from [[Extra Attack]].
* As a Shove, Charger:Shove does not count as an actual attack.
* As a Shove, Charger: Shove does not count as an actual attack.
| rows = 6
| rows = 6
}}
}}
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| description =  
| description =  
| feature1 =Crossbow Expert: Point-Blank
| feature1 =Crossbow Expert: Point-Blank
| description1 = {{unbulleted list|
| description1 =  
* When you make crossbow attacks within melee range, the attack rolls do not have {{Disadvantage}}.}}
* When you make crossbow attacks within melee range, the attack rolls do not have {{Disadvantage}}.
| feature2 = Crossbow Expert: Wounding
| feature2 = Crossbow Expert: Wounding
| description2 = {{unbulleted list|
| description2 =  
* Your {{SAI|Piercing Shot}} also inflicts {{Cond|Gaping Wounds}} for twice as long.}}
* Your {{SAI|Piercing Shot}} also inflicts {{Cond|Gaping Wounds}} for twice as long.
| feature3 =
| feature3 =
| description3 =
| description3 =
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| feature1 = Defensive Duellist
| feature1 = Defensive Duellist
| description1 =  
| description1 =  
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss.
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. Requires {{Ability|Dexterity}} to be higher than 13.
| feature2 =
| feature2 =
| description2 =
| description2 =
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| feature1 = Dual Wielder
| feature1 = Dual Wielder
| description1 =
| description1 =
* You can use Two-Weapon Fighting even if your weapons aren't [[light (weapon property)|Light]]
* You can use Two-Weapon Fighting even if your weapons aren't [[light (weapon property)|Light]].
* You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons.
* You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons.
| feature2 = Dual Wielder: Bonus Armour Class
| feature2 = Dual Wielder: Bonus Armour Class
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| description3 =
| description3 =
| notes =
| notes =
* This feat is actually completely non-functional. It does nothing, for the same reasons the Barbarian's [[Danger Sense]] is also largely broken, and the functions for the features described does not exist.
| rows = 4
| rows = 6
}}  
}}  
{{table feat
{{table feat
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| feature3 =
| feature3 =
| description3 =
| description3 =
| notes =
| notes =* "You cannot roll a 1" means that any 1 rolled is treated as a 2.
| rows = 1
| rows = 3
}}  
}}  
{{table feat
{{table feat
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| description3 =
| description3 =
| notes =
| notes =
* Requires {{MediumArmour}} [[Proficiency]]
* Requires {{MediumArmour}} [[Proficiency]].
| rows = 4
| rows = 4
}}  
}}  
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| description3 =
| description3 =
| notes =
| notes =
* Requires {{HeavyArmour}} [[Proficiency]]
* Requires {{HeavyArmour}} [[Proficiency]].
| rows = 4
| rows = 4
}}  
}}  
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| description1 =
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
* Bug: when you wear medium armour, the bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2.
| feature2 =
| feature2 =
| description2 =
| description2 =
| feature3 =
| feature3 =
| description3 =
| description3 =
| notes =
| notes =  
| rows = 2
* The AC bonus increase is not listed in-game, and can also be gained by taking the [[Medium Armour Master]] feat.
| rows = 4
}}  
}}  
{{table feat
{{table feat
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| description3 =
| description3 =
| notes =
| notes =
* Requires {{MediumArmour}} [[Proficiency]]
* Requires {{MediumArmour}} [[Proficiency]].
| rows = 4
| rows = 4
}}  
}}  
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| feature1 = Moderately Armoured
| feature1 = Moderately Armoured
| description1 =
| description1 =
Requires {{LightArmour}} [[Proficiency]]
Requires {{LightArmour}} [[Proficiency]].
* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20.
* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}.
* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}.
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{{table feat
{{table feat
| name = Performer
| name = Performer
| description =  
| feature1 = Performer
| description1 =
* Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20.
* Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20.
* Gain [[Proficiency#Instrument_Proficiency|Musical Instrument]] [[Proficiency]].
* Gain [[Instruments|Musical Instrument]] [[Proficiency#Instrument_proficiency|Proficiency]].
| feature1 =
| rows = 2
| description1 =
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| rows = 1
}}  
}}  
{{table feat
{{table feat
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| description3 =
| description3 =
| notes =
| notes =
* This attack deals 1d4 + Weapon Ability Modifier damage
* The Polearm Master: Bonus Attack deals 1d4 + Weapon Ability Modifier damage.
* Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=Pikes}})
* Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=Pikes}})
| rows = 6
| rows = 6
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| feature1 = Ritual Caster: Free Spells
| feature1 = Ritual Caster: Free Spells
| description1 =
| description1 =
:* You learn two {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_Spells|Ritual Spells]] of your choice.
* You learn two {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_Spells|Ritual Spells]] of your choice.
| feature2 =
| feature2 =
| description2 =
| description2 =
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| description3 =
| description3 =
| notes =
| notes =
* The spell must be two of these:
* The spells must be two of these:
** {{SAI|Enhance Leap}}
** {{SAI|Enhance Leap}}
** {{SAI|Disguise Self}}
** {{SAI|Disguise Self}}
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| description2 =
| description2 =
* Ranged weapon attacks with weapons you are [[Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage.
* Ranged weapon attacks with weapons you are [[Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage.
* Note: This is a toggleable passive ability.
| feature3 =
| feature3 =
| description3 =
| description3 =
| notes =
| notes =* All In is a toggleable passive ability.
| rows = 4
| rows = 6
}}  
}}  
{{table feat
{{table feat
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| feature2 = Shield Master: Block
| feature2 = Shield Master: Block
| description2 =
| description2 =
* If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your {{action|Reaction}} to shield yourself and diminish the effect's damage.:
* If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your {{action|Reaction}} to shield yourself and diminish the effect's damage.
** On a failed save, you only take half damage.
** On a failed save, you only take half damage.
** On a successful save, you don't take any damage, even if you normally would.
** On a successful save, you don't take any damage, even if you normally would.
| feature3 =
| feature3 =
| description3 =
| description3 =
| notes =
| notes =* Unlike the DnD counterpart, this feat doesn't take shield AC into account and offers the flat bonus to Dexterity saves instead.
| rows = 4
| rows = 6
}}  
}}  
{{table feat
{{table feat
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| description3 =
| description3 =
| notes =
| notes =
* The cantrip you learn must be one of these:
* The cantrip you learn must be one that requires an attack roll, which include the following:
** {{SAI|Bone Chill}}
** {{SAI|Bone Chill}}
** {{SAI|Eldritch Blast}}
** {{SAI|Eldritch Blast}}
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| description2 =
| description2 =
* You can also use a {{action|Reaction}} to cast {{SAI|Shocking Grasp}} at a target moving out of melee range.
* You can also use a {{action|Reaction}} to cast {{SAI|Shocking Grasp}} at a target moving out of melee range.
* Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can {{em|only}}  cast it as an [[Attack of Opportunity]].
| feature3 =
| feature3 =
| description3 =
| description3 =
| notes =
| notes =* Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can {{em|only}}  cast it as an [[Attack of Opportunity]].
| rows = 4
* Casting Shocking Grasp as an Attack of Opportunity uses the character's [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]]. For example, if a [[Cleric]] casts Shocking Grasp with this feat, they use their {{Ability|Wisdom}} modifier
| rows = 6
}}  
}}  
{{table feat
{{table feat
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{{notelist}}
{{notelist}}
{{NavGameplay}}
{{NavGameplay}}
[[Category:Character Creation]]
[[Category:Class-related articles]]
[[Category:Character creation]]
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