Free Orpheus: Difference between revisions

Jump to navigation Jump to search
m
→‎Walkthrough: Add link to Devils free
(→‎Escaping Hell: Article stated Yurgir will never join if convinced to kill himself in Act 2. Personal experience contradicts this, it is a DC 30 Persuasion check. If there is a case where Yurgir refuses to switch, it is not related to his suicide.)
m (→‎Walkthrough: Add link to Devils free)
Line 114: Line 114:
If the party completed [[Break Yurgir's Contract]] without killing him in Act Two, then he appears at camp to offer advice. He tips the party off to Helsik in the Lower City.
If the party completed [[Break Yurgir's Contract]] without killing him in Act Two, then he appears at camp to offer advice. He tips the party off to Helsik in the Lower City.


The party can also randomly stumble upon Helsik by exploring the [[Lower City]] and entering the Devil's Fee. Helsik will initially sell a number of magical items without revealing her true work. The party can learn about this fact by walking around. Several items in the shop trigger Arcana checks which, if succeeded, reveal they are genuine artifacts from hell. These items are the Monster's Skull (X:-43, Y:3), another Monster's Skull (X:-47, Y:2), and infernal gems (X:-25, Y:5). If [[Karlach]] is in the party, she will point out that the artifacts are genuine without the need for a check. After these artifacts are discovered, the party can pass a Persuasion check (DC 18) to ask Helsik if she is a diabolist.
The party can also randomly stumble upon Helsik by exploring the [[Lower City]] and entering the [[Devil's Fee]]. Helsik will initially sell a number of magical items without revealing her true work. The party can learn about this fact by walking around. Several items in the shop trigger Arcana checks which, if succeeded, reveal they are genuine artifacts from hell. These items are the Monster's Skull (X:-43, Y:3), another Monster's Skull (X:-47, Y:2), and infernal gems (X:-25, Y:5). If [[Karlach]] is in the party, she will point out that the artifacts are genuine without the need for a check. After these artifacts are discovered, the party can pass a Persuasion check (DC 18) to ask Helsik if she is a diabolist.


Alternatively, if the party breaks into the upstairs part of the shop, several items in locked chests are items from hell which will enable the party to ask about her diabolism. It is recommended that the party members breaking into the shop do not do so by going through the door up the staircase, as there is a magical rune on the landing which will periodically cast Fireball on anyone standing on it, which can be revealed with a perception check. A simpler way to access the upstairs is by entering through one of the building's upstairs balconies.
Alternatively, if the party breaks into the upstairs part of the shop, several items in locked chests are items from hell which will enable the party to ask about her diabolism. It is recommended that the party members breaking into the shop do not do so by going through the door up the staircase, as there is a magical rune on the landing which will periodically cast Fireball on anyone standing on it, which can be revealed with a perception check. A simpler way to access the upstairs is by entering through one of the building's upstairs balconies.

Navigation menu