User:T-Furan/Sandbox/Gear locator Act Two: Difference between revisions

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{{PageSeo
#REDIRECT [[Guide:Gear locator (Act Two)]]
|title=Gear locator (Act Two)
|image=Identify Icon.webp
|description=A comprehensive list of unique magical items located in Act Two of Baldur's Gate 3.
}}
{{SpoilerWarning}}
{{SpoilerWarning}}
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|three-name=Act Three
|three-name=Act Three
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}}
'''NOTICE:''' The guide has moved to [[Guide:Gear locator]]. This sandbox guide will stay, but will no longer be maintained.
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.


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== General information ==
== General information ==
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. This guide takes the item effects directly from the game files, so the information should be correct, even if the item pages are currently missing the details. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.


== [[Act Two]] ==
== [[Act Two]] ==
{{h3|[[Ruined Battlefield]]}}
=== [[Ruined Battlefield]] ===
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] {{Coords|144|-129}} and through [[Grymforge]] {{Coords|-596|383}} (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] {{Coords|144|-129}} and through [[Grymforge]] {{Coords|-596|383}} (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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*If [[drow]] <onlyinclude><abbr title="Disguise before equipping the item also works." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>, deal additional {{DamageColor|Poison|1d4 Poison}} damage with this weapon against {{cond|Restrained}} targets
*If [[drow]] <onlyinclude><abbr title="Disguise before equipping the item also works." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>, deal additional {{DamageColor|Poison|1d4 Poison}} damage with this weapon against {{cond|Restrained}} targets
*Gain an action that {{cond|Enwebbed|Enwebbs}} the target for 10 turns if they fail their [[Strength]] [[saving throw|save]] against your [[DC|spellcasting DC]] ({{recharge|short rest}})
*Gain an action that {{cond|Enwebbed|Enwebbs}} the target for 10 turns if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
|rowspan=2| [[Kar'niss]] at the ruined ambush building <onlyinclude><abbr title="Kill him at cultist camp to get the lantern right away. If you side with Harpers during ambush, they will take the lantern, Isobel at the Inn will give it back if you didn't upset Jaheira. If you side with cultists, Z'rell in the Moonrise Towers will give the lantern." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan=2| [[Kar'niss]] at the ruined ambush building <onlyinclude><abbr title="Kill him at cultist camp to get the lantern right away. If you side with Harpers during ambush, they will take the lantern, Isobel at the Inn will give it back if you didn't upset Jaheira. If you side with cultists, Z'rell in the Moonrise Towers will give the lantern." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan="2" style="text-align: center;"| {{Coords|0|-15}}
|rowspan="2" style="text-align: center;"| {{Coords|0|-15}}
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|}
|}


{{h3|[[Last Light Inn]]}}
=== [[Last Light Inn]] ===
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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! scope="row"| {{MdRarityItem|Shield of Devotion}}
! scope="row"| {{MdRarityItem|Shield of Devotion}}
|
|
*Gain one additional level 1 [[spells#Spell slots|spell slot]] while having this shield equipped
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Shield of Devotion: Aid}} ({{recharge|long rest}})
*Cast {{sai|Shield of Devotion: Aid}} ({{recharge|long rest}})
|rowspan=13| Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
|rowspan=13| Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
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! scope="row"| {{MdRarityItem|Cindersnap Gloves}}
! scope="row"| {{MdRarityItem|Cindersnap Gloves}}
|
|
*Gain an action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Gloves of the Balanced Hands}}
! scope="row"| {{MdRarityItem|Gloves of the Balanced Hands}}
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! scope="row"| {{MdRarityItem|Hat of Uninhibited Kushigo}}
! scope="row"| {{MdRarityItem|Hat of Uninhibited Kushigo}}
|
|
*After dealing damage with an unarmed attack, gain a +1 bonus to [[Saving throw#Difficulty Class|spell save DC]] until the end of your turn
*After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
|-
|-
! scope="row"| {{MdRarityItem|Defender Greataxe}}
! scope="row"| {{MdRarityItem|Defender Greataxe}}
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! scope="row"| {{MdRarityItem|Sword of Life Stealing}}
! scope="row"| {{MdRarityItem|Sword of Life Stealing}}
|
|
*On a [[Critical Hit|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Temporary Hit Points|temporary hit points]]
*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]]
|rowspan=8| Bought or stolen from [[Dammon]] at the Inn blacksmith <onlyinclude><abbr title="He will be absent if you failed the Save the Refugees quest." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan=8| Bought or stolen from [[Dammon]] at the Inn blacksmith <onlyinclude><abbr title="He will be absent if you failed the Save the Refugees quest." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan="8" style="text-align: center;"| {{Coords|-33|164}}
|rowspan="8" style="text-align: center;"| {{Coords|-33|164}}
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*Deal additional {{DamageColor|Lightning|1d6 Lightning}} damage with this weapon
*Deal additional {{DamageColor|Lightning|1d6 Lightning}} damage with this weapon
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[damage rolls]] with this weapon
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|-
|-
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! scope="row"| {{MdRarityItem|Sylvan Scimitar}}
! scope="row"| {{MdRarityItem|Sylvan Scimitar}}
|
|
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[damage roll|damage rolls]]
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
| Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
| Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
|style="text-align: center;"| {{Coords|-63|144}}
|style="text-align: center;"| {{Coords|-63|144}}
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|
*Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*At the beginning of your turn, gain [[Hit Points#Temporary hit points|temporary hit points]] equal to your Charisma modifier
*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier
*[[Armour Class]] +1
*[[Armour Class]] +1
| Rewarded by [[Alfira]] for [[Rescue the Tieflings]] <onlyinclude><abbr title="She will be absent if killed before or if you failed the Save the Refugees quest." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| Rewarded by [[Alfira]] for [[Rescue the Tieflings]] <onlyinclude><abbr title="She will be absent if killed before or if you failed the Save the Refugees quest." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
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! scope="row"| {{MdRarityItem|Covert Cowl}}
! scope="row"| {{MdRarityItem|Covert Cowl}}
|
|
*While being [[obscured]], reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*[[Dexterity]] [[saving throw|saving throws]] +1
*[[Dexterity]] [[saving throw|saving throws]] +1
| On one of the [[Meenlock|Meenlocks]] in the basement
| On one of the [[Meenlock|Meenlocks]] in the basement
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! scope="row"| {{MdRarityItem|Shield of Scorching Reprisal}}
! scope="row"| {{MdRarityItem|Shield of Scorching Reprisal}}
|
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive {{DamageColor|Fire|1d6 Fire}} damage ({{recharge|short rest}})
*Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive {{DamageColor|Fire|1d6 Fire}} damage ({{recharge|short rest}})
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{{back to top}}
{{back to top}}


{{h3|[[Reithwin Town]]}}
=== [[Reithwin Town]] ===
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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*Cast {{sai|Mage Hand}} ({{recharge|long rest}})
*Cast {{sai|Mage Hand}} ({{recharge|long rest}})
*Cast {{sai|Telekinesis}} using [[Strength]] as [[Spells#Spellcasting ability and proficiency|spellcasting ability]] ({{recharge|short rest}})
*Cast {{sai|Telekinesis}} using [[Strength]] as [[Spells#Spellcasting ability|spellcasting ability]] ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Watcher's Shield}}
! scope="row"| {{MdRarityItem|Watcher's Shield}}
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! scope="row"| {{MdRarityItem|Surgeon's Subjugation Amulet}}
! scope="row"| {{MdRarityItem|Surgeon's Subjugation Amulet}}
|
|
*On a [[Critical Hit|critical hit]] against a [[Humanoid]], you can choose to {{cond|Paralysed|Paralyse}} the target for 2 turns ({{recharge|long rest}})
*On a [[Dice rolls#Critical hits|critical hit]] against a [[Humanoid]], you can choose to {{cond|Paralysed|Paralyse}} the target for 2 turns ({{recharge|long rest}})
| [[Malus Thorm]] on the ground floor at the surgery hall
| [[Malus Thorm]] on the ground floor at the surgery hall
|style="text-align: center;"| [[House of Healing]] {{Coords|-200|47}}
|style="text-align: center;"| [[House of Healing]] {{Coords|-200|47}}
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{{back to top}}
{{back to top}}


{{h3|[[Grand Mausoleum]]}}
=== [[Grand Mausoleum]] ===
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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! scope="row"| {{MdRarityItem|Vivacious Cloak}}
! scope="row"| {{MdRarityItem|Vivacious Cloak}}
|
|
*When casting a [[Spells|spell]] in melee, gain 8 [[Hit Points#Temporary Hit Points|temporary hit points]]
*When casting a [[Spells|spell]] in melee, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
| Locked traveller's chest in the south-east room of the entry crypt
| Locked traveller's chest in the south-east room of the entry crypt
|style="text-align: center;"| {{Coords|-259|-882}}
|style="text-align: center;"| {{Coords|-259|-882}}
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! scope="row"| {{MdRarityItem|Justiciar's Greatshield}}
! scope="row"| {{MdRarityItem|Justiciar's Greatshield}}
|
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to create a 2 m / 6.5 ft radius cloud of magical {{sai|Darkness}} where you stand that lingers for 2 turns, and immediately attempt to {{sai|Hide}} ({{recharge|short rest}})
*Gain an action to create a 2 m / 6.5 ft radius cloud of magical {{sai|Darkness}} where you stand that lingers for 2 turns, and immediately attempt to {{sai|Hide}} ({{recharge|short rest}})
|-
|-
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! scope="row"| {{MdRarityItem|Killer's Sweetheart}}
! scope="row"| {{MdRarityItem|Killer's Sweetheart}}
|
|
*When you kill an enemy, your next [[Dice rolls#Attack rolls|attack roll]] can be chosen to be a [[Critical Hit|critical hit]]. Once spent, this effect goes on cooldown ({{recharge|long rest}})
*When you kill an enemy, your next [[Dice rolls#Attack rolls|attack roll]] can be chosen to be a [[Dice rolls#Critical hits|critical hit]]. Once spent, this effect goes on cooldown ({{recharge|long rest}})
| On one of the mirror images in the [[Gauntlet of Shar#Self-Same Trial|Self-Same Trial]] room
| On one of the mirror images in the [[Gauntlet of Shar#Self-Same Trial|Self-Same Trial]] room
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-830|-726}}
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-830|-726}}
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|
*+1 bonus to [[saving throw|saving throws]] against [[spells]]
*+1 bonus to [[saving throw|saving throws]] against [[spells]]
*While being [[obscured]], reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*[[Constitution]] [[saving throws]] +1
*[[Constitution]] [[saving throws]] +1
| Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
| Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
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{{back to top}}
{{back to top}}


{{h3|[[Moonrise Towers]]}}
=== [[Moonrise Towers]] ===
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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! scope="row"| {{MdRarityItem|Browbeaten Circlet}}
! scope="row"| {{MdRarityItem|Browbeaten Circlet}}
|
|
*While being {{cond|Threatened}}, gain a +1 bonus to [[Saving throw#Difficulty Class|spell save DC]]
*While being {{cond|Threatened}}, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
| Evidence chest on the top floor of the warden's tower
| Evidence chest on the top floor of the warden's tower
|style="text-align: center;"| [[Moonrise Towers Prison]] {{Coords|572|-652}}
|style="text-align: center;"| [[Moonrise Towers Prison]] {{Coords|572|-652}}
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! scope="row"| {{MdRarityItem|Gloves of Crushing}}
! scope="row"| {{MdRarityItem|Gloves of Crushing}}
|
|
*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]] and [[damage roll|damage rolls]]
*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
|-
|-
! scope="row"| {{MdRarityItem|Armour of Devotion}}
! scope="row"| {{MdRarityItem|Armour of Devotion}}
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|
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|-
|-
! scope="row"| {{MdRarityItem|Enraging Heart Garb}}
! scope="row"| {{MdRarityItem|Enraging Heart Garb}}
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! scope="row"| {{MdRarityItem|Fistbreaker Helm}}
! scope="row"| {{MdRarityItem|Fistbreaker Helm}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Initiative]] rolls
*+1 bonus to [[Initiative]] rolls
|-
|-
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! scope="row"| {{MdRarityItem|Robe of Exquisite Focus}}
! scope="row"| {{MdRarityItem|Robe of Exquisite Focus}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
|-
|-
! scope="row"| {{MdRarityItem|Thunderskin Cloak}}
! scope="row"| {{MdRarityItem|Thunderskin Cloak}}
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|
*If you have the [[Brand of the Absolute]], all incoming damage is reduced by 1 while having this shield equipped
*If you have the [[Brand of the Absolute]], all incoming damage is reduced by 1 while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Fire Shield: Chill}} ({{recharge|long rest}})
*Cast {{sai|Fire Shield: Chill}} ({{recharge|long rest}})
| [[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm)
| [[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm)
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! scope="row"| {{MdRarityItem|Argument Solver}}
! scope="row"| {{MdRarityItem|Argument Solver}}
|
|
*Gain an action to strike the target, dealing additional {{DamageColor|Poison|Poison}} damage equal to your [[proficiency bonus]]. The strike creates a 1.5 m / 5.0 ft radius cloud of noxious fumes for 3 turns, {{cond|Poisoned|Poisoning}} the target if they fail their [[Constitution]] [[saving throw|save]] against your [[DC|spellcasting DC]] while in the cloud ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Poison|Poison}} damage equal to your [[proficiency bonus]]. The strike creates a 1.5 m / 5.0 ft radius cloud of noxious fumes for 3 turns, {{cond|Poisoned|Poisoning}} the target if they fail their [[Constitution]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] while in the cloud ({{recharge|short rest}})
| [[Mig]] at the main floor
| [[Mig]] at the main floor
|style="text-align: center;"| {{Coords|-194|-180}}
|style="text-align: center;"| {{Coords|-194|-180}}
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! scope="row"| {{MdRarityItem|Infernal Rapier}}
! scope="row"| {{MdRarityItem|Infernal Rapier}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[damage roll|damage rolls]]
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*Cast {{sai|Planar Ally: Cambion}} ({{recharge|long rest}})
*Cast {{sai|Planar Ally: Cambion}} ({{recharge|long rest}})
| If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling Centre|Tadpoling Centre]]
| If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling Centre|Tadpoling Centre]]
Line 984: Line 982:
! scope="row"| {{MdRarityItem|Ketheric's Shield}}
! scope="row"| {{MdRarityItem|Ketheric's Shield}}
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|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*[[Advantage]] on Dexterity [[saving throw|saving throws]]
*[[Advantage]] on Dexterity [[saving throw|saving throws]]
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|-
|}
|}


{{h3|Other}}
=== Other ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name

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