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Located on the bank of the [[River Chionthar]], the '''Ravaged Beach''' is dominated by the wreck of a [[nautiloid]]. Corpses of fishermen and [[Intellect Devourer]]s dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the west sits a door to the [[Dank Crypt]], while to the north is the [[Emerald Grove]].
Located on the bank of the [[River Chionthar]], the '''Ravaged Beach''' is dominated by the wreck of a [[nautiloid]]. Corpses of fishermen and [[Intellect Devourer]]s dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the west sits a door to the [[Dank Crypt]], while to the north is the [[Emerald Grove]].


This is the [[location]] the player arrives at immediately after the events of the [[Prologue]].
This is the [[location]] the player character arrives at immediately after the events of the [[Prologue]].


== Overview ==
== Overview ==
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*{{SmIconLink|Waypoint Map Icon.png|Waypoint}}: Roadside Cliffs {{Coords|222|326}}
*{{SmIconLink|Waypoint Map Icon.png|Waypoint}}: Roadside Cliffs {{Coords|222|326}}
*{{SmIconLink|Waypoint Map Icon.png|Waypoint}}: Emerald Grove Environs {{Coords|246|424}}


== Points of Interest ==
== Points of Interest ==


=== East beach ===
=== East beach ===
After the events of the [[Prologue]], the player will start [[Act One]] by exploring the beach. [[Shadowheart]], a potential companion, can be found unconscious nearby.
After the events of the [[Prologue]], the player character will start [[Act One]] by exploring the beach. [[Shadowheart]], a potential companion, can be found unconscious nearby.


A number of corpses here can be conversed with via the spell {{SAI|Speak with Dead}}.  
A number of corpses here can be conversed with via the spell {{SAI|Speak with Dead}}.  


Near the Overgrown Ruins {{SmIconLink|Waypoint Map Icon.png|Waypoint}} at {{Coords|276 |298}}, a locked door leads to the [[Dank Crypt]], a sublocation of the [[Overgrown Ruins]].
Near the Overgrown Ruins {{SmIconLink|Waypoint Map Icon.png|Waypoint}} at {{Coords|276 |298}}, a locked door that can be unlocked with a {{SkillCheck|Sleight of Hand|20}} leads to the [[Dank Crypt]], a sublocation of the [[Overgrown Ruins]]. If the party fails to pick the lock, the [[Dank Crypt]] can still be accessed from the [[Chapel Entrance]] or from the [[Bedchamber]].


=== West beach ===
=== West beach ===
The companion [[Astarion]] can be found close by the Nautiloid Wreck {{Coords|170|288}}.
The companion [[Astarion]] can be found close by the Nautiloid Wreck {{Coords|170|288}}. After Astarion has been encountered for the first time, a [[Scared Boar]] can be found on the cliffs nearby.


A [[Scared Boar]] can be found on the cliffs near [[Astarion]] after the latter has been encountered for the first time. Calming the boar with [[Speak with Animals]] or a {{Ability Check|Animal Handling|10}} earns companion approval{{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}. Alternatively, the boar can be killed for camping supply food items
West of the Nautiloid Wreck on the far side of the beach is a cache left by [[Harpers]] at {{Coords|143|281}}. It can be found by dropping down ledges near the water, where a successful {{Ability Check|Nature|10}} will reveal deep grooves around a scuffed rock. If a character [[Strength|strong]] enough can move the rock, an Ornate Chest underneath will be revealed, containing a [[Harper's Map]] and [[Harper's Notebook]], along with minor loot.  
 
West of the Nautiloid Wreck on the far side of the beach is a cache left by [[Harpers]] at {{Coords|143|281}}. It can be found by dropping down ledges near the water, where a successful {{Ability Check|Nature|10}} will reveal deep grooves around a scuffed rock. If a character [[Strength|strong]] enough can move the rock, an Ornate Chest underneath will be revealed. {{Chest|contents=
* 2 {{RarityItem|Potion of Speed|25}}
* {{RarityItem|Harper's Map}}
* {{RarityItem|Harper's Notebook}}
* A small amount of gold and gemstones.}}
=== Nautiloid wreck ===
=== Nautiloid wreck ===
The Nautiloid Wreck from the Prologue divides the Ravaged Beach. The southern section of the wreck is guarded by a trio of [[Intellect Devourer|intellect devourers]] at {{Coords|230|271}}.
The Nautiloid Wreck from the Prologue divides the Ravaged Beach. The southern section of the wreck is guarded by a trio of [[Intellect Devourer|intellect devourers]] at {{Coords|230|271}}.


A dying [[Mind flayers|mind flayer]] can be found in the northern section of the [[Nautiloid Wreck]] at {{Coords|180|320}}. Killing it earns the [[Inspiration|Inspirational Event]] '''To Sleep, Perchance to Dream, Tentacled Dreams''' ([[Haunted One]] background)
A dying [[Mind flayers|mind flayer]] can be found in the northern section of the [[Nautiloid Wreck]] at {{Coords|180|320}}. Killing it earns the [[File:Inspiration Icon.png|20x20px|link=]] [[Inspiration|Inspirational Event]] ''To Sleep, Perchance to Dream, Tentacled Dreams'' ([[Haunted One]] background).
===Roadside Cliffs===
===Roadside Cliffs===
{{Relative location
{{Relative location
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}}The '''Roadside Cliffs''' sprawl north of the Nautiloid Wreck and south of the [[Emerald Grove]], between the [[Forest]] in the west, and the [[Overgrown Ruins]] in the east. The Roadside Cliffs are littered with broken Goblin traps.  
}}The '''Roadside Cliffs''' sprawl north of the Nautiloid Wreck and south of the [[Emerald Grove]], between the [[Forest]] in the west, and the [[Overgrown Ruins]] in the east. The Roadside Cliffs are littered with broken Goblin traps.  


{{SmIconLink|Waypoint Map Icon.png|Waypoint}} (Roadside Cliffs) can be found at {{Coords|222|326}}. Interacting with this ancient stone sigil for the first time reveals a potential companion, [[Gale|Gale of Waterdeep]], who needs a hand after some wizardry went awry.
{{SmIconLink|Waypoint Map Icon.png|Waypoint}} (Roadside Cliffs) can be found at {{Coords|222|326}}. Interacting with this ancient stone sigil for the first time reveals a potential companion, [[Gale|Gale of Waterdeep]], who needs a hand after his wizardry to escape the plummeting nautiloid went awry.
{{SpoilerDurge|[[The Dark Urge]] has a unique and potentially bloody interaction with Gale's protruding hand. If you fantasize about hacking off the hand, you will actually do so, killing Gale and precluding his recruitment as a companion. Giving in or resisting the urge earns the [[Inspiration|Inspirational Events]] '''Indulge Thine Appetites''' or '''Subdue Thine Appetites''', respectively ([[Haunted One]] background).}}
{{SpoilerDurge|[[The Dark Urge]] has a unique and potentially bloody interaction with Gale's protruding hand. If you fantasize about hacking off the hand, you will actually do so, killing Gale and precluding his recruitment as a companion. Giving in or resisting the urge earns the [[File:Inspiration Icon.png|20x20px|link=]][[Inspiration|Inspirational Events]] ''Indulge Thine Appetites'' or ''Subdue Thine Appetites'', respectively ([[Haunted One]] background).}}
Another potential companion, [[Lae'zel]], can be found trapped by tieflings.
Another potential companion, [[Lae'zel]], can be found trapped by tieflings.
A buried chest and a [[Shovel (item)|Shovel]] can be found at {{Coords|202|386}}.
====Harper Outpost====
====Harper Outpost====
Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice {{Coords|160|373}}. A [[Silver Pendant]] can be found on a skeleton in the outpost {{Coords|152|366}}, while a less arachnophobic player can procure a [[Spider Egg Sac]] with some gold and 5 [[Experience]].{{Q|Necklace has a Harper sigil. Why were they here?|Player remark after discovering the [[Silver Pendant]]}}
Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice {{Coords|160|373}}. A [[Silver Pendant]] can be found on a skeleton in the outpost {{Coords|152|366}}, while a [[Spider Egg Sac]] can be can procured with some gold and 5 [[Experience]].{{Q|Necklace has a Harper sigil. Why were they here?|Player remark after discovering the [[Silver Pendant]]}}
 
=== Emerald Grove environs ===
{{SmIconLink|Waypoint Map Icon.png|Waypoint}}: Emerald Grove Environs {{Coords|246|424}}
 
When the party first approaches the ramparts before the [[Emerald Grove]], [[Aradin]] and his fellow mercenaries will be found fleeing to the gates, pursued by a hunting band of [[Goblin|goblins]]. [[Wyll]] will also make an appearance to help defend the gates. If no allied defenders are killed, the [[File:Inspiration Icon.png|20x20px|link=]][[Inspiration|Inspirational Event]] ''No One Left Behind'' ([[Soldier]] background) will be awarded. Afterwards, you can enter the grove.
 
===Overgrown Ruins===
===Overgrown Ruins===
''For more information see: [[Overgrown Ruins]]''
''For more information see: [[Overgrown Ruins]]''
A group of looters are canvassing the Overgrown Ruins. [[Gimblebock]], [[Quelenna]], [[Taman]], and [[Warryn]] stand guard outside in the Chapel Entrance.
==Notable characters==
==Notable characters==
=== Companions ===
=== Companions ===
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*{{RarityItem|Basic Poison}} from a [[Cartilaginous Chest]] {{Coords|234|261}}
*{{RarityItem|Basic Poison}} from a [[Cartilaginous Chest]] {{Coords|234|261}}
* {{RarityItem|Rapier}} from an Abducted Nobleman {{Coords|230|271}}
* {{RarityItem|Rapier}} from an Abducted Nobleman {{Coords|230|271}}
=== Emerald Grove environs ===
* {{RarityItem|Gloves of Power}} (Dropped by Za'Krug)
=== Hidden treasure ===
=== Hidden treasure ===
[[File:Cartilaginous Chest on Ravaged Beach.jpg|thumb|The Cartilaginous Chest. The Ancient Door is visible in the background.]]
[[File:Cartilaginous Chest on Ravaged Beach.jpg|thumb|The Cartilaginous Chest. The Ancient Door is visible in the background.]]
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== Location remarks ==  
== Location remarks ==  
(Player comes near the end of a dock that looks over the Chionthar)
(Player character comes near the end of a dock that looks over the Chionthar)
* "Fresh water. There must be a settlement somewhere nearby."
* "Fresh water. There must be a settlement somewhere nearby."


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=== Abducted Nobleman ===
=== Abducted Nobleman ===
Located where the [[Intellect Devourer|Intellect Devourers]] are lurking.
Located where the [[Intellect Devourer|Intellect Devourers]] are lurking. {{Coords|230|271}}
{{Coords|230|271}}
[[File:Abducted Nobleman - Speak With Dead.jpg|alt=Abducted Nobleman: "Francis... merchant... selling pottery..."|thumb|Abducted Nobleman: "Francis... merchant... selling pottery..."]]
'''Player:''' Who are you?
 
'''Party member:''' Who are you?
 
*Abducted Nobleman: Francis... merchant... selling pottery...


*Abducted Nobleman: Francis... merchant... selling pottery...[[File:Abducted Nobleman - Speak With Dead.jpg|alt=Abducted Nobleman: "Francis... merchant... selling pottery..."|thumb|Abducted Nobleman: "Francis... merchant... selling pottery..."]]
'''Party member (Shadowheart):''' Are there any rites you'd like performed over your body?


'''Player:''' What happened to you?
* '''Abducted Nobleman:''' Not from your cursed god...
 
'''Party member:''' What happened to you?


* '''Abducted Nobleman:''' Guiding my cart...shadow fell... tentacle grabbed me...
* '''Abducted Nobleman:''' Guiding my cart...shadow fell... tentacle grabbed me...
* '''Abducted Nobleman:''' Took me here.. put something in my eye...
* '''Abducted Nobleman:''' Took me here.. put something in my eye...
** '''Player:''' Do you know why any of us were taken?
** '''Party member:''' Do you know why any of us were taken?
*** '''Abducted Nobleman:''' No... took everyone... peasants... lords... took them all...
*** '''Abducted Nobleman:''' No... took everyone... peasants... lords... took them all...
**** '''Player:''' They put something in my eye too. Can we get rid of it?
**** '''Party member:''' They put something in my eye too. Can we get rid of it?
***** '''Abducted Nobleman:''' Find healer...
***** '''Abducted Nobleman:''' Find healer...
***** '''Abducted Nobleman:''' ...or die... it'll leave...
***** '''Abducted Nobleman:''' ...or die... it'll leave...


'''Player:''' How did you die?
'''Party member:''' How did you die?


* '''Abducted Nobleman:''' Fire... screaming... then ''crunch.'' Nothing...
* '''Abducted Nobleman:''' Fire... screaming... then ''crunch.'' Nothing...


'''Player:''' Do you have anything valuable?
'''Party member:''' Do you have anything valuable?


* '''Abducted Nobleman:''' They took me... took everything...
* '''Abducted Nobleman:''' They took me... took everything...


=== Dead Fisher (Male) ===
=== Dead Fisher (Male) ===
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{{Coords|296|253}}
{{Coords|296|253}}


'''Player:''' Who are you?
'''Party member:''' Who are you?


* '''Dead Fisher:''' Marcus... Fisherman...
* '''Dead Fisher:''' Marcus... Fisherman...
** '''Player:''' What were you doing here?
** '''Party member:''' What were you doing here?
*** '''Dead Fisher:''' Saw the crash... came quick... try'n to help folk...
*** '''Dead Fisher:''' Saw the crash... came quick... try'n to help folk...


'''Player:''' How did you die?
'''Party member:''' How did you die?


* '''Dead Fisher:''' Brains... didn't see 'em comin'...
* '''Dead Fisher:''' Brains... didn't see 'em comin'...
** '''Player:''' Why didn't you notice the brains?
** '''Party member:''' Why didn't you notice the brains?
*** '''Dead Fisher:''' Woman... beautiful... couldn't look away...
*** '''Dead Fisher:''' Woman... beautiful... couldn't look away...
**** '''Player:''' Where did the woman go?
**** '''Party member:''' Where did the woman go?
***** '''Dead Fisher:''' Went west... other followed... couldn't help 'emselves...
***** '''Dead Fisher:''' Went west... other followed... couldn't help 'emselves...


'''Player:''' Were there any other survivors?
'''Party member:''' Were there any other survivors?


* '''Dead Fisher:''' Elf... ran north... up the beach...
* '''Dead Fisher:''' Elf... ran north... up the beach...


=== Dead Fisher (Female) ===
=== Dead Fisher (Female) ===
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{{Coords|284|281}}
{{Coords|284|281}}


'''Player:''' Who are you?
'''Party member:''' Who are you?


* '''Dead Fisher:''' Ellie... fisherwoman... Elturel...
* '''Dead Fisher:''' Ellie... fisherwoman... Elturel...
** '''Player:''' Elturel? Are we close to the city?
** '''Party member:''' Elturel? Are we close to the city?
*** '''Dead Fisher:''' No... upriver... too far...
*** '''Dead Fisher:''' No... upriver... too far...


'''Player:''' How did you die?
'''Party member:''' How did you die?


* '''Dead Fisher:''' Chased elf... brains chased me...
* '''Dead Fisher:''' Chased elf... brains chased me...
==Notes==
* At the northern end of the beach, at the base of the cliff, is an '''Ancient Door''' that can be unlocked with a {{SkillCheck|Sleight of Hand|20}}. This door leads to the [[Dank Crypt]] dungeon. If the party fails to pick the lock, the [[Dank Crypt]] can still be accessed from the [[Chapel Entrance]] or from the [[Bedchamber]].


[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
{{NavWilderness|nocat=1}}
{{NavWilderness|nocat=1}}
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