Aradin: Difference between revisions

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104 bytes added ,  29 June 2023
→‎Act 1: if you succeed in intimidation or persuasion, the three stay drinking in the grove where Barth get's robbed. (9th release)
m (Removed link to game site)
(→‎Act 1: if you succeed in intimidation or persuasion, the three stay drinking in the grove where Barth get's robbed. (9th release))
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== Act 1 ==
== Act 1 ==
Aradin can be first encountered outside the [[Druid Grove]], begging to be let in before the goblins chasing him arrive. As the player approaches, the goblins attack before Aradin can be let inside and combat begins.
Aradin can be first encountered outside the [[Druid Grove]], begging to be let in before the goblins chasing him arrive. As the player approaches, the goblins attack before Aradin can be let inside and combat begins.
If Aradin survives the combat, he confronts Zevlor inside the [[Druid Grove]] and then departs the grove.
If Aradin survives the combat, he confronts Zevlor inside the [[Druid Grove]] and, depending on the players dialog choices and ability checks, his group will be found drinking in the grove or depart the grove.


He can then be found outside the [[Blighted Village]] {{Coords|84|411}} among the bodies of his fallen companions. Here, Aradin will tell the player he is giving up on his quest to find the Nightsong and will offer what he knows if the player is interested. This gives the player the quest [[Find the Nightsong]].
He can then be found outside the [[Blighted Village]] {{Coords|84|411}} among the bodies of his fallen companions. Here, Aradin will tell the player he is giving up on his quest to find the Nightsong and will offer what he knows if the player is interested. This gives the player the quest [[Find the Nightsong]].
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