Help the Spirit of the Amulet: Difference between revisions

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(Undoing my last change because the game gave two numbers - sorry for my mistake. It says DC 10 in the preview but once I did the check it said DC 2.)
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If the party refuses to bear the curse, or stops partway through absorbing the curse, the monk becomes hostile. He raises the three other corpses in the crypt to attack the party and must be slain.
If the party refuses to bear the curse, or stops partway through absorbing the curse, the monk becomes hostile. He raises the three other corpses in the crypt to attack the party and must be slain.


== Rewards ==
== Rewards ==
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*{{RarityItem|Sentient Amulet (Very Rare)}} a version of the amulet that does not require you to make [[Wisdom]] [[Saving Throw|Saving Throws]] after using its powers (if the player refuses to bear the monk's curse and fights him)
*{{RarityItem|Sentient Amulet (Very Rare)}} a version of the amulet that does not require you to make [[Wisdom]] [[Saving Throw|Saving Throws]] after using its powers (if the player refuses to bear the monk's curse and fights him)
*200 XP
*200 XP
== Companion approval ==
Narrator: *Once again, you feel your wisdom draining away. Hilarious! Or is it?*
Pass 1 of the 3 checks
[WISDOM] Muster your senses, clear your mind. You will take the madness, but it will not take of you. {{Approval|Astarion|+3}}
[CONSTITUTION] Hold firm. You will make this curse a gift. You will not surrender your wisdom. {{Approval|Astarion|+3}}
[ILLITHID] [WISDOM] Rally the tadpole, let it take the brunt of the damage. {{Approval|Astarion|+3}}


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Baldur's Gate Quests]]
[[Category:Baldur's Gate Quests]]

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