List of sources of additional resources: Difference between revisions

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Merged changes from userpage for all-action and spell slot recovery.
(added a few more resources)
m (Merged changes from userpage for all-action and spell slot recovery.)
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== Restoring common resources ==
== Restoring common resources ==
Normally, common resources are only replenished at the start of each turn, but there are a few scenarios where they can be replenished mid-turn.
Normally, common resources are only replenished at the start of each turn, but there are a few scenarios where they can be replenished mid-turn:
* {{SAI|Assassin's Alacrity}}: Restores your {{r|action}} and {{r|bonus}} resources when entering combat.
* {{SAI|Assassin's Alacrity}}: Restores your {{r|action}} and {{r|bonus}} resources when entering combat.
* When a creature is revived with {{SAI|Death Ward}}, {{SAI|Relentless Endurance}}, {{SAI|Relentless Rage}}, {{RarityItem|The Blood of Lathander}}, or {{SAI|Survival Instinct}}, its {{r|action}}, {{r|bonus}}, {{r|reaction}}, and {{r|movement}} resources are fully restored. Creatures revived with normal healing will come back with none of these resources other than movement speed. If you die under the effects of one of these abilities in the middle of your turn (for example, by blowing yourself up with a {{SAI|Fireball}}), you will automatically revive with all your common resources replenished.
 
{{Excerpt|Downed (Condition)|Prevention|template=.-}}
 


= Spell slots =
= Spell slots =
Aside from [[Spells#Spell slots|normal class progression]], additional spell slots can be acquired from the following sources:
=== Creating Slots ===
=== Items ===
In addition to those gained from [[Spells#Spell slots|normal class progression]], spell slots can also be granted by the following sources:
* {{MdRarityItem|Pearl of Power Amulet}}: Restore a slot up to a {{r|spell3}}. ({{recharge|long rest}})
 
* {{MdRarityItem|Spellcrux Amulet}}: Restore a spell slot of any level. ({{recharge|long rest}})
{| class = "wikitable center"
* {{MdRarityItem|Elixir of Arcane Cultivation}}: Gain an additional {{r|spell1}}.
! Source
* {{MdRarityItem|Shield of Devotion}}: Gain an additional {{r|spell1}}.
! Spell Slot Level
* {{MdRarityItem|Shield of the Undevout}}: Gain an additional {{r|spell1}}.
! Limitation
* {{MdRarityItem|Caitiff Staff}}: Restore a Warlock spell slot of any level. ({{recharge|long rest}})
|-
* {{MdRarityItem|Spellthief}}: Restore a {{r|spell1}} when landing a critical hit with the bow. ({{recharge|short rest}})
| {{MdRarityItem|Shield of Devotion}} || {{SpellSlot|1|1}} || While equipped.
* {{MdRarityItem|Greater Elixir of Arcane Cultivation}}: Gain an additional {{r|spell2}}.
|-
* {{MdRarityItem|Superior Elixir of Arcane Cultivation}}: Gain an additional {{r|spell3}}.
| {{MdRarityItem|Shield of the Undevout}} || {{SpellSlot|1|1}} || While equipped.
* {{MdRarityItem|Supreme Elixir of Arcane Cultivation}}: Gain an additional {{r|spell4}}.
|-
=== Class features ===
| {{MdRarityItem|Elixir of Arcane Cultivation}} || {{SpellSlot|1|1}} || {{Duration|Long Rest}}
* {{SAI|Arcane Recovery|w=40}}: Restore a number of spell slots whose summed levels does not exceed {{math|\frac{\text{Wizard level} }{2} }} (rounded up). ({{recharge|long rest}})
|-
* {{SAI|Natural Recovery|w=40}}: Restore a number of spell slots whose summed levels does not exceed {{math|\frac{\text{Druid level} }{2} }} (rounded up). ({{recharge|long rest}})
| {{MdRarityItem|Greater Elixir of Arcane Cultivation}} || {{SpellSlot|2|1}} || {{Duration|Long Rest}}
* {{SAI|Create Spell Slot|w=40}}: Spend {{r|sp|forceplural=yes}} to restore a slot up to {{r|spell5}}.
|-
* {{SAI|Bolstering Magic: Level 1 Spell Slot|w=40}}: Restore an ally's {{r|spell1}}. ({{recharge|long rest}})
| {{MdRarityItem|Superior Elixir of Arcane Cultivation}} || {{SpellSlot|3|1}} || {{Duration|Long Rest}}
|-
| {{MdRarityItem|Supreme Elixir of Arcane Cultivation}} || {{SpellSlot|4|1}} || {{Duration|Long Rest}}
|}
 
 
=== Restoring Slots ===
One can also restore ''expended'' slots (a used spell slot of a particular level; this will not have any effect when all slots are available, or the character does not have any slots) via the following methods:
 
{| class = "wikitable center"
! Type
! Source
! Spell Slot Level
! Limitation
|-
| rowspan = 4 | Item
| {{MdRarityItem|Spellthief}} || {{SpellSlot|1|1}} || On [[Critical Hit]] with Spellthief <br> {{Recharge|Short Rest}}
|-
| {{MdRarityItem|Pearl of Power Amulet}} || {{SpellSlot|3|1}} or lower || {{Recharge|Long Rest}}
|-
| {{MdRarityItem|Caitiff Staff}} || {{SpellSlot|5 Warlock|1}} or lower || {{Recharge|Long Rest}}
|-
| {{MdRarityItem|Spellcrux Amulet}} || {{SpellSlot|6|1}}, or {{SpellSlot|5|1}} AND matching-level {{SpellSlot|5 Warlock|1}} or lower || {{Recharge|Long Rest}}
|-
| rowspan = 6 | Class Feature
| {{SAI|Bolstering Magic: Level 1 Spell Slot}} || {{SpellSlot|1|1}} || {{Recharge|Long Rest}}
|-
| {{SAI|Bolstering Magic: Level 2 Spell Slot}} || {{SpellSlot|2|1}} || {{Recharge|Long Rest}}
|-
| {{SAI|Bolstering Magic: Level 3 Spell Slot}} || {{SpellSlot|3|1}} || {{Recharge|Long Rest}}
|-
| {{SAI|Arcane Recovery}} || Multiple, up to a total of {{math|\frac{\text{Wizard level} }{2} }} (rounded up) || {{Recharge|Long Rest}}
|-
| {{SAI|Natural Recovery}} || Multiple, up to a total of {{math|\frac{\text{Druid level} }{2} }} (rounded up) || {{Recharge|Long Rest}}
|-
| {{SAI|Create Spell Slot}} || {{SpellSlot|5|1}} or lower || {{Resource|SP|forceplural = yes}}  
|}
 


= Class specific resources =
= Class specific resources =
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