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This is a '''list of sources of additional resources'''. There are many ways to increase the various [[resources]] beyond their normal limits with class features and items. | This is a '''list of sources of additional resources'''. There are many ways to increase the various [[resources]] beyond their normal limits with class features and items. | ||
= Common resources = | == Common resources == | ||
== Actions == | === Actions === | ||
In combat, {{r|action|forceplural=yes}} are the most important resource. Gaining additional actions to spend each turn is potentially very strong. Below is a list of all the items, spells, or class features that can grant additional actions. | In combat, {{r|action|forceplural=yes}} are the most important resource. Gaining additional actions to spend each turn is potentially very strong. Below is a list of all the items, spells, or class features that can grant additional actions. | ||
Note that in [[Honour mode]], these additional actions (except {{SAI|Action Surge}}) do not work with {{SAI|Extra Attack}}. | Note that in [[Honour mode]], these additional actions (except {{SAI|Action Surge}}) do not work with {{SAI|Extra Attack}}. | ||
This means, for example, that a {{Cond|Hastened}} level{{nbts}}11 {{Class|Fighter}} can attack 4 times (3 times with the first action, but only once with the second action). Outside of Honour mode, this fighter could attack 6 times per turn (3 times for each action). | This means, for example, that a {{Cond|Hastened}} level{{nbts}}11 {{Class|Fighter}} can attack 4 times (3 times with the first action, but only once with the second action). Outside of Honour mode, this fighter could attack 6 times per turn (3 times for each action). | ||
=== Consumables === | ==== Consumables ==== | ||
* {{MdRarityItem|Scroll of Haste}}: Apply {{Cond|Hastened}} to the target, giving an additional {{r|action}} each turn for up to 10 turns. When the spell ends or concentration is prematurely broken, the target becomes {{Cond|Lethargic}}. | * {{MdRarityItem|Scroll of Haste}}: Apply {{Cond|Hastened}} to the target, giving an additional {{r|action}} each turn for up to 10 turns. When the spell ends or concentration is prematurely broken, the target becomes {{Cond|Lethargic}}. | ||
* {{MdRarityItem|Potion of Speed}}: Apply {{Cond|Hastened}}, gaining an additional {{r|action}} each turn for 3 turns and becoming {{Cond|Lethargic}} after the effect ends. | * {{MdRarityItem|Potion of Speed}}: Apply {{Cond|Hastened}}, gaining an additional {{r|action}} each turn for 3 turns and becoming {{Cond|Lethargic}} after the effect ends. | ||
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* {{MdRarityItem|Haste Spore Flask}}: Same as the Haste Spore Grenade except the cloud is larger and is permanent. | * {{MdRarityItem|Haste Spore Flask}}: Same as the Haste Spore Grenade except the cloud is larger and is permanent. | ||
* {{MdRarityItem|Terazul}}: Gain an additional {{r|action}} each turn for 2 turns, but become {{Cond|Lethargic}} after the effect ends. This can stack with other sources of {{Cond|Hastened}}. | * {{MdRarityItem|Terazul}}: Gain an additional {{r|action}} each turn for 2 turns, but become {{Cond|Lethargic}} after the effect ends. This can stack with other sources of {{Cond|Hastened}}. | ||
=== Items === | ==== Items ==== | ||
* {{MdRarityItem|Armour of the Sporekeeper}}: Create a cloud of spores lasting 3 turns that applies {{Cond|Haste Spores}} which gives an extra {{r|action}} for 1 turn. The condition can be reapplied each turn for as long as the cloud lasts. This cannot stack with {{Cond|Hastened}}. ({{recharge|long rest}}) | * {{MdRarityItem|Armour of the Sporekeeper}}: Create a cloud of spores lasting 3 turns that applies {{Cond|Haste Spores}} which gives an extra {{r|action}} for 1 turn. The condition can be reapplied each turn for as long as the cloud lasts. This cannot stack with {{Cond|Hastened}}. ({{recharge|long rest}}) | ||
* {{MdRarityItem|Gontr Mael}}: Apply {{Cond|Celestial Haste}} to yourself, gaining an additional {{r|action}} each turn for up to 5 turns, or until concentration is broken. This does not apply {{Cond|Lethargic}} when it ends and does not stack with {{Cond|Hastened}}. | * {{MdRarityItem|Gontr Mael}}: Apply {{Cond|Celestial Haste}} to yourself, gaining an additional {{r|action}} each turn for up to 5 turns, or until concentration is broken. This does not apply {{Cond|Lethargic}} when it ends and does not stack with {{Cond|Hastened}}. | ||
=== Class features === | ==== Class features ==== | ||
* {{SAI|Action Surge|w=40}}: Gain an additional {{r|action}}, once per short rest. Unlike other sources of additional actions, the {{r|action}} granted by Action Surge works with {{SAI|Extra Attack}} in [[Honour mode]]. | * {{SAI|Action Surge|w=40}}: Gain an additional {{r|action}}, once per short rest. Unlike other sources of additional actions, the {{r|action}} granted by Action Surge works with {{SAI|Extra Attack}} in [[Honour mode]]. | ||
* {{SAI|Haste|w=40}}: Apply {{Cond|Hastened}} to the target, giving an additional {{r|action}} each turn for up to 10 turns. When the spell ends or concentration is prematurely broken, the target becomes {{Cond|Lethargic}}. | * {{SAI|Haste|w=40}}: Apply {{Cond|Hastened}} to the target, giving an additional {{r|action}} each turn for up to 10 turns. When the spell ends or concentration is prematurely broken, the target becomes {{Cond|Lethargic}}. | ||
== Bonus actions == | === Bonus actions === | ||
By default, characters have a single {{r|bonus}} to spend each turn. There are a few items and class features that can increase this. | By default, characters have a single {{r|bonus}} to spend each turn. There are a few items and class features that can increase this. | ||
=== Items === | ==== Items ==== | ||
* {{MdRarityItem|Pyroquickness Hat}}: Gain an additional {{r|bonus}} after casting a leveled {{DamageType|Fire}} spell. ({{recharge|Per turn}}) | * {{MdRarityItem|Pyroquickness Hat}}: Gain an additional {{r|bonus}} after casting a leveled {{DamageType|Fire}} spell. ({{recharge|Per turn}}) | ||
* {{MdRarityItem|Helmet of Grit}}: Gain an additional {{r|bonus}} while below 50% HP. | * {{MdRarityItem|Helmet of Grit}}: Gain an additional {{r|bonus}} while below 50% HP. | ||
=== Class features === | ==== Class features ==== | ||
* {{SAI|Fast Hands|w=40}}: Gain an additional {{r|bonus}} each turn. | * {{SAI|Fast Hands|w=40}}: Gain an additional {{r|bonus}} each turn. | ||
* {{SAI|Wholeness of Body|w=40}}: For 3 turns, gain an additional {{r|bonus}} each turn. ({{recharge|long rest}}) | * {{SAI|Wholeness of Body|w=40}}: For 3 turns, gain an additional {{r|bonus}} each turn. ({{recharge|long rest}}) | ||
== Reactions == | === Reactions === | ||
By default, characters have one {{r|reaction}} which is replenished at the start of each turn. There is only one way to gain additional reactions. | By default, characters have one {{r|reaction}} which is replenished at the start of each turn. There is only one way to gain additional reactions. | ||
* {{MdRarityItem|Duellist's Prerogative}}: If your off-hand is empty, gain an additional {{r|reaction}} each turn. | * {{MdRarityItem|Duellist's Prerogative}}: If your off-hand is empty, gain an additional {{r|reaction}} each turn. | ||
== Movement speed == | === Movement speed === | ||
See [[List of sources of movement speed]]. | See [[List of sources of movement speed]]. | ||
== Restoring common resources == | === Restoring common resources === | ||
Normally, common resources are only replenished at the start of each turn, but there are a few scenarios where they can be replenished mid-turn: | Normally, common resources are only replenished at the start of each turn, but there are a few scenarios where they can be replenished mid-turn: | ||
* {{SAI|Assassin's Alacrity}}: Restores your {{r|action}} and {{r|bonus}} resources when entering combat. | * {{SAI|Assassin's Alacrity}}: Restores your {{r|action}} and {{r|bonus}} resources when entering combat. | ||
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{{Excerpt|Downed (Condition)|Prevention|template=.-}} | {{Excerpt|Downed (Condition)|Prevention|template=.-}} | ||
== Spell slots == | |||
= Spell slots = | === Creating slots === | ||
=== Creating | |||
In addition to those gained from [[Spells#Spell slots|normal class progression]], spell slots can also be granted by the following sources: | In addition to those gained from [[Spells#Spell slots|normal class progression]], spell slots can also be granted by the following sources: | ||
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|} | |} | ||
=== Restoring slots === | |||
=== Restoring | |||
One can also restore ''expended'' slots (a used spell slot of a particular level; this will not have any effect when all slots are available, or the character does not have any slots) via the following methods: | One can also restore ''expended'' slots (a used spell slot of a particular level; this will not have any effect when all slots are available, or the character does not have any slots) via the following methods: | ||
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|} | |} | ||
== Class specific resources == | |||
= Class specific resources = | === Bardic Inspiration === | ||
== Bardic Inspiration == | |||
{{Class|Bards}} gain {{r|bi|3}} at level 1, 4 at level 5, and 5 at level 9. Also at level 5, {{SAI|Font of Inspiration}} replenishes the charges after short rests. Other than that, there are a few items that give additional charges. | {{Class|Bards}} gain {{r|bi|3}} at level 1, 4 at level 5, and 5 at level 9. Also at level 5, {{SAI|Font of Inspiration}} replenishes the charges after short rests. Other than that, there are a few items that give additional charges. | ||
* {{MdRarityItem|Wondrous Gloves}}: Gain an additional {{r|bi}}. | * {{MdRarityItem|Wondrous Gloves}}: Gain an additional {{r|bi}}. | ||
* {{MdRarityItem|Boots of Brilliance}}: Restore a {{r|bi}}. ({{recharge|long rest}}) | * {{MdRarityItem|Boots of Brilliance}}: Restore a {{r|bi}}. ({{recharge|long rest}}) | ||
== Channel Divinity == | === Channel Divinity === | ||
{{Class|Cleric}}s get a single {{r|cd}} that is replenished each short rest. The only way to get additional charges is with: | {{Class|Cleric}}s get a single {{r|cd}} that is replenished each short rest. The only way to get additional charges is with: | ||
* {{MdRarityItem|Amulet of the Devout}}: Gain an additional {{r|cd}}. Contrary to the description, this extra charge does get replenished on short rests as well. | * {{MdRarityItem|Amulet of the Devout}}: Gain an additional {{r|cd}}. Contrary to the description, this extra charge does get replenished on short rests as well. | ||
== Channel Oath == | === Channel Oath === | ||
{{Class|Paladin}}s get a single {{r|co}} that is replenished each short rest. The only way to get additional charges is with: | {{Class|Paladin}}s get a single {{r|co}} that is replenished each short rest. The only way to get additional charges is with: | ||
* {{RarityItem|Armour of Devotion}}: Restore a {{r|co}}. ({{recharge|long rest}}) | * {{RarityItem|Armour of Devotion}}: Restore a {{r|co}}. ({{recharge|long rest}}) | ||
== Ki == | === Ki === | ||
{{Class|Monk}}s start with {{r|ki|2}} at level 1 and gain an additional point each monk level. Other than that {{r|ki|forceplural=yes}} can be acquired from the following items and abilities: | {{Class|Monk}}s start with {{r|ki|2}} at level 1 and gain an additional point each monk level. Other than that {{r|ki|forceplural=yes}} can be acquired from the following items and abilities: | ||
=== Items === | |||
==== Items ==== | |||
* {{MdRarityItem|Sentient Amulet (Rare)}}: Restore {{r|ki|2}}. ({{recharge|long rest}}) | * {{MdRarityItem|Sentient Amulet (Rare)}}: Restore {{r|ki|2}}. ({{recharge|long rest}}) | ||
* {{MdRarityItem|Sentient Amulet (Very Rare)}}: Restore '''1d4''', '''1d6''', or '''1d8''' {{r|ki|forceplural=yes}} determined by your {{SAI|Martial Arts: Deft Strikes|Martial Arts}} die. ({{recharge|long rest}}) | * {{MdRarityItem|Sentient Amulet (Very Rare)}}: Restore '''1d4''', '''1d6''', or '''1d8''' {{r|ki|forceplural=yes}} determined by your {{SAI|Martial Arts: Deft Strikes|Martial Arts}} die. ({{recharge|long rest}}) | ||
=== Class features === | |||
==== Class features ==== | |||
* {{SAI|Harmony of Fire and Water}}: Restore half your {{r|ki|forceplural=yes}} (rounded down). ({{recharge|long rest}}) | * {{SAI|Harmony of Fire and Water}}: Restore half your {{r|ki|forceplural=yes}} (rounded down). ({{recharge|long rest}}) | ||
* {{SAI|Wholeness of Body}}: Restore half your {{r|ki|forceplural=yes}} (rounded down). For the next 3 turns, you will regenerate 1 {{r|ki}} per turn. ({{recharge|long rest}}) | * {{SAI|Wholeness of Body}}: Restore half your {{r|ki|forceplural=yes}} (rounded down). For the next 3 turns, you will regenerate 1 {{r|ki}} per turn. ({{recharge|long rest}}) | ||
== Sorcery points == | === Sorcery points === | ||
{{Class|Sorcerer}}s gain {{r|sp|forceplural=yes}} equal to their Sorcerer level starting at level 2. | {{Class|Sorcerer}}s gain {{r|sp|forceplural=yes}} equal to their Sorcerer level starting at level 2. | ||
Besides that, they have abilities to create additional {{r|sp|forceplural=yes}}. | Besides that, they have abilities to create additional {{r|sp|forceplural=yes}}. | ||
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* {{SAI|Wild Magic: Sorcery Points}}: For 2 turns, each leveled spell you cast will restore {{r|sp|forceplural=yes}} equal to the level of the spell. | * {{SAI|Wild Magic: Sorcery Points}}: For 2 turns, each leveled spell you cast will restore {{r|sp|forceplural=yes}} equal to the level of the spell. | ||
== Superiority Die == | === Superiority Die === | ||
{{Class|Battle Master}}s have {{r|sd|4}} at level 3 and 5 dice at level 7. Other than that, the only way to increase this is with: | {{Class|Battle Master}}s have {{r|sd|4}} at level 3 and 5 dice at level 7. Other than that, the only way to increase this is with: | ||
* {{SAI|Martial Adept|w=40}}: Gain an additional {{r|sd}}. | * {{SAI|Martial Adept|w=40}}: Gain an additional {{r|sd}}. | ||
== Wild Shape == | === Wild Shape === | ||
{{Class|Druid}}s get {{r|ws}} starting at level 2. The only way to increase this is with: | {{Class|Druid}}s get {{r|ws}} starting at level 2. The only way to increase this is with: | ||
* {{MdRarityItem|Shapeshifter Hat}}: Gain an additional {{r|ws}}. ({{recharge|long rest}}) | * {{MdRarityItem|Shapeshifter Hat}}: Gain an additional {{r|ws}}. ({{recharge|long rest}}) | ||
= Resting = | == Resting == | ||
Many resources are replenished on long or short rests. Aside from actually resting, there are a number of other ways of restoring these resources. | Many resources are replenished on long or short rests. Aside from actually resting, there are a number of other ways of restoring these resources. | ||
* {{SAI|Song of Rest}}: Restores the party as if they took a short rest. This cannot be used in combat. | * {{SAI|Song of Rest}}: Restores the party as if they took a short rest. This cannot be used in combat. |