Feats: Difference between revisions

Jump to navigation Jump to search
445 bytes added ,  20 March
Tags: Mobile edit Mobile web edit
(19 intermediate revisions by 8 users not shown)
Line 3: Line 3:
| image = Passive Feature Generic Icon.png
| image = Passive Feature Generic Icon.png
}}
}}
'''Feats''' are features that grant a character unique improvements. All classes select one feat at levels 4, 8 and 12 each, with [[fighter|fighters]] and [[rogue|rogues]] selecting an additional feat at levels 6 and 10, respectively.
'''Feats''' are features that grant a character unique improvements. All classes select one feat at levels 4, 8 and 12 each. [[Fighter|Fighters]] select an additional feat at level 6; [[Rogue|rogues]] select an additional feat at level 10.


See  [[D&D 5e feat changes]] for an overview of difference between feats in ''5e D&D'' and ''Baldur's Gate 3''.
See  [[D&D 5e feat changes]] for an overview of difference between feats in ''5e D&D'' and ''Baldur's Gate 3''.
Line 53: Line 53:
| description3 =
| description3 =
| notes =  
| notes =  
* Charger: Weapon attack uses {{Action|both}}, moves up to 9m, and makes a melee attack with +5 damage.
* Charger: Weapon attack uses {{Action|both}}, moves up to 9 m / 30 ft, and makes a melee attack with +5 damage.
** This counts as a single weapon attack, and benefits from [[Extra Attack]].
** This counts as a single weapon attack, and benefits from [[Extra Attack]].
* As a Shove, Charger:Shove does not count as an actual attack.
* As a Shove, Charger: Shove does not count as an actual attack.
| rows = 6
| rows = 6
}}
}}
Line 77: Line 77:
| feature1 = Defensive Duellist
| feature1 = Defensive Duellist
| description1 =  
| description1 =  
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss.
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. Requires {{Ability|Dexterity}} to be higher than 13.
| feature2 =
| feature2 =
| description2 =
| description2 =
Line 113: Line 113:
| description3 =
| description3 =
| notes =
| notes =
* This feat is actually completely non-functional. It does nothing, for the same reasons the Barbarian's [[Danger Sense]] is also largely broken, and the functions for the features described does not exist.
| rows = 4
| rows = 6
}}  
}}  
{{table feat
{{table feat
Line 254: Line 253:
| description1 =
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
* Bug: when you wear medium armour, the bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2.
| feature2 =
| feature2 =
| description2 =
| description2 =
| feature3 =
| feature3 =
| description3 =
| description3 =
| notes =
| notes =  
| rows = 2
* The AC bonus increase is not listed in-game, and can also be gained by taking the [[Medium Armour Master]] feat.
| rows = 4
}}  
}}  
{{table feat
{{table feat
Line 371: Line 373:
| description1 =
| description1 =
* Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20.
* Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20.
* Gain [[Proficiency#Instrument_Proficiency|Musical Instrument]] [[Proficiency]].
* Gain [[Instruments|Musical Instrument]] [[Proficiency#Instrument_proficiency|Proficiency]].
| rows = 2
| rows = 2
}}  
}}  
Line 386: Line 388:
| description3 =
| description3 =
| notes =
| notes =
* This attack deals 1d4 + Weapon Ability Modifier damage.
* The Polearm Master: Bonus Attack deals 1d4 + Weapon Ability Modifier damage.
* Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=Pikes}})
* Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=Pikes}})
| rows = 6
| rows = 6
Line 480: Line 482:
| feature3 =
| feature3 =
| description3 =
| description3 =
| notes =* The saving throw bonus is always +2, even if the equipped shield has an AC bonus higher than that.
| notes =* Unlike the DnD counterpart, this feat doesn't take shield AC into account and offers the flat bonus to Dexterity saves instead.
| rows = 6
| rows = 6
}}  
}}  
Line 557: Line 559:
| description3 =
| description3 =
| notes =* Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can {{em|only}}  cast it as an [[Attack of Opportunity]].
| notes =* Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can {{em|only}}  cast it as an [[Attack of Opportunity]].
* Casting Shocking Grasp as an Attack of Opportunity uses the character's [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]]. For example, if a [[Cleric]] casts Shocking Grasp with this feat, they use their {{Ability|Wisdom}} modifier
| rows = 6
| rows = 6
}}  
}}  
Anonymous user

Navigation menu